---
title: In ranked games your rank goes up when you win and down when you lose. — Rage-quitting, ranked games and the calm jar · tree and pragmatics
description: In ranked games your rank goes up when you win and down when you lose. Who acts: rank, you. A sentence of the lesson «Rage-quitting, ranked games and the calm jar» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of every clause.
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/school/everyday/407-rage-quitting-and-ranked/29/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [school](https://md.mova.elamur.ai/free/en/corpora/school/) / [Everyday](https://md.mova.elamur.ai/free/en/corpora/school/everyday/) / [Rage-quitting, ranked games and the ca…](https://md.mova.elamur.ai/free/en/corpora/school/everyday/407-rage-quitting-and-ranked/) / 29

# Rage-quitting, ranked games and the calm jar, sentence 29

<!-- .ven lang=en -->
In ranked games your rank goes up when you win and down when you lose.

<!-- .vintro -->
**Who acts:** rank, you · **What happens:** rank, go up, win, lose

<!-- .vabout -->
This is a sentence of the lesson «Rage-quitting, ranked games and the calm jar» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (rank, you), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:407-rage-quitting-and-ranked.lesson:29
# text = In ranked games your rank goes up when you win and down when you lose.
# source = school lesson (ours)
# course = everyday
# lesson = 407-rage-quitting-and-ranked.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change
1	In	in	ADP	IN	_	3	case	_	_
2	ranked	rank	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	3	amod	_	_
3	games	game	NOUN	NNS	Number=Plur	6	obl	_	_
4	your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	5	nmod:poss	_	_
5	rank	rank	NOUN	NN	Number=Sing	6	nsubj	_	_
6	goes	go	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	up	up	ADV	RB	_	6	advmod	_	_
8	when	when	ADV	WRB	PronType=Int	10	advmod	_	_
9	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	10	nsubj	_	_
10	win	win	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	6	advcl	_	_
11	and	and	CCONJ	CC	_	12	cc	_	_
12	down	down	ADV	RB	_	7	conj	_	_
13	when	when	ADV	WRB	PronType=Int	15	advmod	_	_
14	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	15	nsubj	_	_
15	lose	lose	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	12	advcl	_	_
16	.	.	PUNCT	.	_	6	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **rank** | participle |  |  |  |  |  |  | vn masquerade-29.6 «NP V PP.attribute»: agent=Agent |
| 2 | **go up** | present | your rank |  |  |  |  | in ranked games | vn calibratable\_cos-45.6.1-1 «NP.patient V PP.attribute»: agent=Patient in game=Attribute |
| 3 | **win** | present | you |  |  |  |  |  | vn succeed-74-2 «NP V»: agent=Agent |
| 4 | **lose** | present | you |  |  |  |  |  | vn succeed-74-3-1 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- div src -->

**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:407-rage-quitting-and-ranked.lesson:29`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

<!-- /div -->

<!-- pn -->
- ← previous: [Rage-quitting, ranked games and the ca…, 28](https://md.mova.elamur.ai/free/en/corpora/school/everyday/407-rage-quitting-and-ranked/28/)
- next →: [Rage-quitting, ranked games and the ca…, 30](https://md.mova.elamur.ai/free/en/corpora/school/everyday/407-rage-quitting-and-ranked/30/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/everyday/407-rage-quitting-and-ranked/)

