---
title: Hacks and cheats are programs or tricks that break a game's rules to… — Smurfs, cheaters and «infinite coins» · tree and pragmatics
description: Hacks and cheats are programs or tricks that break a game's rules to win. Who acts: Hacks, programs, game. A sentence of the lesson «Smurfs, cheaters and «infinite coins»» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of every clause.
---

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# Smurfs, cheaters and «infinite coins», sentence 27

<!-- .ven lang=en -->
Hacks and cheats are programs or tricks that break a game's rules to win.

<!-- .vintro -->
**Who acts:** Hacks, programs, game · **What happens:** be, break, win, rule · **To what, where:** programs, rules

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This is a sentence of the lesson «Smurfs, cheaters and «infinite coins»» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Hacks, programs, game), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:408-smurfs-cheaters-and-hacks.lesson:27
# text = Hacks and cheats are programs or tricks that break a game's rules to win.
# source = school lesson (ours)
# course = everyday
# lesson = 408-smurfs-cheaters-and-hacks.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change
1	Hacks	hack	NOUN	NNS	Number=Plur	5	nsubj	_	_
2	and	and	CCONJ	CC	_	3	cc	_	_
3	cheats	cheat	NOUN	NNS	Number=Plur	1	conj	_	_
4	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
5	programs	program	NOUN	NNS	Number=Plur	0	root	_	_
6	or	or	CCONJ	CC	_	7	cc	_	_
7	tricks	trick	NOUN	NNS	Number=Plur	5	conj	_	_
8	that	that	PRON	WDT	PronType=Rel	9	nsubj	_	_
9	break	break	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	5	acl:relcl	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	11	det	_	_
11	game	game	NOUN	NN	Number=Sing	13	nmod:poss	_	_
12	's	's	PART	POS	_	11	case	_	_
13	rules	rule	NOUN	NNS	Number=Plur	9	obj	_	_
14	to	to	PART	TO	_	15	mark	_	_
15	win	win	VERB	VB	VerbForm=Inf	9	advcl	_	_
16	.	.	PUNCT	.	_	5	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: assert
- voice: narrator
- polarity: none
- teacher: kept the draft

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | Hacks and cheats | programs or tricks |  |  |  |  | tree rules |
| 2 | **break** | present | programs or tricks | a game's rules |  |  |  |  | vn hurt-40.8.3-1-1 «NP V NP»: agent=Experiencer rule=Patient |
| 3 | **win** | to-infinitive | programs or tricks *not said here* |  |  |  |  |  | vn succeed-74-2 «NP V»: agent=Agent |
| 4 | **rule** |  | a game |  |  |  |  |  | nom rule «cognition intransitive»: poss=agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:408-smurfs-cheaters-and-hacks.lesson:27`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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