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title: In-game purchases and skins: the dancing banana problem — a lesson of Mova's school · trees and pragmatics
description: «In-game purchases and skins: the dancing banana problem», a lesson of the everyday course of Mova's primary school, sentence by sentence with dependency trees and pragmatics. It begins: Kai got forty pounds for his birthday and spent all of it, that same evening, on a skin that turned his Fortnite 
---

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# In-game purchases and skins: the dancing banana problem

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Lesson 412 of the everyday course of Mova's primary school: 25 sentences, each with its syntax tree and pragmatics. The lessons are written for Mova, and their agreed trees are part of Mova corpus 0.4 (CC BY-SA 4.0). How Mova does on its tests: [the lesson at school](https://md.mova.elamur.ai/free/en/school-run/everyday/412-in-game-purchases-and-skins/).

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- [0](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/0/) — Kai got forty pounds for his birthday and spent all of it, that same evening, on a skin that turned his Fortnite player into a dancing banana.
- [2](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/2/) — A week later the banana was just a banana.
- [3](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/3/) — Kai looked at the Lego set he had wanted, at forty pounds, in the shop window, and said a word his mum pretended not to hear.
- [4](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/4/) — Priya did something cleverer before she bought her dream skin.
- [5](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/5/) — Her mum paid her for hoovering, so she worked out what the skin really cost: not «just 1,500 V-bucks», but twelve hours of hoovering the stairs.
- [7](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/7/) — The stairs looked at Priya.
- [8](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/8/) — She saved for a bike instead.
- [9](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/9/) — Ollie, asked by his mum how much he had spent on games that year, guessed «about five pounds».
- [10](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/10/) — They checked the purchase history together: forty-two pounds, in little bits of 79p and £1.99 that he had never added up.
- [13](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/13/) — Jayden bought a skin because his favourite YouTuber wore it, then found out the YouTuber had been paid to show it off: it was an advert dressed up as a friend's tip.
- [14](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/14/) — Games use quiet tricks to make spending feel easy.
- [15](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/15/) — Prices are in coins, gems or V-bucks instead of pounds, so they feel like play money.
- [16](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/16/) — Ruby's battle pass gave rewards only if she played every day (when she missed a few days she got fewer rewards, and found she did not really mind), and Noah's building game made him wait hours unless he spent gems — and when the gems ran out, it offered to sell him more for real money.
- [17](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/17/) — Mia's answer was a simple rule of her own: only half of any money goes on games.
- [18](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/18/) — By summer the other half had paid for a day at the water park, where nobody cared what skin you had.
- [19](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/19/) — A skin changes how your character looks, not how well you play.
- [20](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/20/) — Game coins, gems and V-bucks are bought with real money, even though they look like play money.
- [21](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/21/) — Small purchases add up: ten spends of £1.99 cost almost £20.
- [22](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/22/) — Turning a price into hours of chores shows what a thing really costs you.
- [24](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/24/) — Some games make you wait on purpose, so you will pay to stop waiting.
- [25](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/25/) — Rewards for playing every day are made to keep you coming back, even when you do not feel like it.
- [26](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/26/) — YouTubers are sometimes paid to show off items; in the UK and USA such videos should say they are adverts.
- [27](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/27/) — Most consoles and app stores show a purchase history that a parent can check.
- [28](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/28/) — Waiting a few days before a big spend helps you see whether you really want it.
- [29](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/29/) — Teasing someone for what they cannot or do not buy is unkind and says nothing about the person.

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- ← previous: [Account swaps and passwords: the door key of your game](https://md.mova.elamur.ai/free/en/corpora/school/everyday/411-account-swaps-and-passwords/)
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