---
title: Games use quiet tricks to make spending feel easy. — In-game purchases and skins: the dancing banana… · tree and pragmatics
description: Games use quiet tricks to make spending feel easy. Who acts: Games, spending. A sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of every clause.
---

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# In-game purchases and skins: the dancing banana problem, sentence 14

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Games use quiet tricks to make spending feel easy.

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**Who acts:** Games, spending · **What happens:** use, make, feel · **To what, where:** quiet tricks, spending

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This is a sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Games, spending), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:412-in-game-purchases-and-skins.lesson:14
# text = Games use quiet tricks to make spending feel easy.
# source = school lesson (ours)
# course = everyday
# lesson = 412-in-game-purchases-and-skins.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change
1	Games	game	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	use	use	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	quiet	quiet	ADJ	JJ	Degree=Pos	4	amod	_	_
4	tricks	trick	NOUN	NNS	Number=Plur	2	obj	_	_
5	to	to	PART	TO	_	6	mark	_	_
6	make	make	VERB	VB	VerbForm=Inf	2	advcl	_	_
7	spending	spending	NOUN	NN	Number=Sing	6	obj	_	_
8	feel	feel	VERB	VB	VerbForm=Inf	6	xcomp	_	_
9	easy	easy	ADJ	JJ	Degree=Pos	8	xcomp	_	_
10	.	.	PUNCT	.	_	2	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **use** | present | Games | quiet tricks |  |  |  |  | vn eat-39.1 «NP V NP»: agent=Agent trick=Patient |
| 2 | **make** | to-infinitive | Games *not said here* | spending |  |  |  |  | tree rules |
| 3 | **feel** | infinitive | spending *not said here* |  |  |  |  | easy *property* | vn stimulus\_subject-30.4 «NP V ADJ»: agent=Stimulus |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:412-in-game-purchases-and-skins.lesson:14`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [In-game purchases and skins: the danci…, 13](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/13/)
- next →: [In-game purchases and skins: the danci…, 15](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/15/)
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