---
title: Prices are in coins, gems or V-bucks instead of pounds, so they feel… — In-game purchases and skins: the dancing banana… · tree and pragmatics
description: Prices are in coins, gems or V-bucks instead of pounds, so they feel like play money. Who acts: Prices. A sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of every clause.
---

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# In-game purchases and skins: the dancing banana problem, sentence 15

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Prices are in coins, gems or V-bucks instead of pounds, so they feel like play money.

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**Who acts:** Prices · **What happens:** be, feel · **To what, where:** coins

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This is a sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Prices), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:412-in-game-purchases-and-skins.lesson:15
# text = Prices are in coins, gems or V-bucks instead of pounds, so they feel like play money.
# source = school lesson (ours)
# course = everyday
# lesson = 412-in-game-purchases-and-skins.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R3-conj-first ×1, R5-strong ×1, R7-rel-agree ×1
1	Prices	price	NOUN	NNS	Number=Plur	4	nsubj	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	in	in	ADP	IN	_	4	case	_	_
4	coins	coin	NOUN	NNS	Number=Plur	0	root	_	_
5	,	,	PUNCT	,	_	6	punct	_	_
6	gems	gem	NOUN	NNS	Number=Plur	4	conj	_	_
7	or	or	CCONJ	CC	_	10	cc	_	_
8	V	v	NOUN	NN	Number=Sing	10	compound	_	_
9	-	-	PUNCT	HYPH	_	8	punct	_	_
10	bucks	buck	NOUN	NNS	Number=Plur	4	conj	_	Agree=R3-conj-first|Haiku=6:conj
11	instead	instead	ADV	RB	ExtPos=ADP	13	case	_	_
12	of	of	ADP	IN	_	11	fixed	_	_
13	pounds	pound	NOUN	NNS	Number=Plur	4	obl	_	Agree=R5-strong|Haiku=10:obl
14	,	,	PUNCT	,	_	17	punct	_	_
15	so	so	ADV	RB	_	17	advmod	_	_
16	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	17	nsubj	_	_
17	feel	feel	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	parataxis	_	Agree=R7-rel-agree|Haiku=4:conj
18	like	like	ADP	IN	_	20	case	_	_
19	play	play	NOUN	NN	Number=Sing	20	compound	_	_
20	money	money	NOUN	NN	Number=Sing	17	obl	_	_
21	.	.	PUNCT	.	_	4	punct	_	_
```

## Pragmatics {#pragmatics}

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- form: statement
- act: assert
- voice: narrator
- polarity: none
- teacher: kept the draft

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| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Prices |  |  | coins and gems or V bucks |  | instead pounds | tree rules |
| 2 | **feel** | present | Prices *= price* |  |  |  |  | like play money | vn conjecture-29.5-2 «NP V S»: agent=Agent like money=Theme |

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One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:412-in-game-purchases-and-skins.lesson:15`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R3-conj-first ×1, R5-strong ×1, R7-rel-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [In-game purchases and skins: the danci…, 14](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/14/)
- next →: [In-game purchases and skins: the danci…, 16](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/16/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/)

