---
title: Ruby's battle pass gave rewards only if she played every day (when s… — In-game purchases and skins: the dancing banana… · tree and pragmatics
description: Ruby's battle pass gave rewards only if she played every day (when she missed a few days she got fewer rewards, and found she did not really mind), and Noah's building game made him wait hours unless he spent gems — and when the gems ran out, it offered to sell him more for real money. Who acts: bat
---

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[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/16/)

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# In-game purchases and skins: the dancing banana problem, sentence 16

<!-- .ven lang=en -->
Ruby's battle pass gave rewards only if she played every day (when she missed a few days she got fewer rewards, and found she did not really mind), and Noah's building game made him wait hours unless he spent gems — and when the gems ran out, it offered to sell him more for real money.

<!-- .vintro -->
**Who acts:** battle pass, pass, building game, Noah, gems, money · **What happens:** give, play, miss, get, find, not mind · **To what, where:** rewards, fewer rewards, gems, more, Noah · **Speech:** someone speaks here

<!-- .vabout -->
This is a sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (battle pass, pass, building game, Noah), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:412-in-game-purchases-and-skins.lesson:16
# text = Ruby's battle pass gave rewards only if she played every day (when she missed a few days she got fewer rewards, and found she did not really mind), and Noah's building game made him wait hours unless he spent gems — and when the gems ran out, it offered to sell him more for real money.
# source = school lesson (ours)
# course = everyday
# lesson = 412-in-game-purchases-and-skins.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×4, R6-punct-agree ×1
1	Ruby	Ruby	PROPN	NNP	Number=Sing	4	nmod:poss	_	_
2	's	's	PART	POS	_	1	case	_	_
3	battle	battle	NOUN	NN	Number=Sing	4	compound	_	_
4	pass	pass	NOUN	NN	Number=Sing	5	nsubj	_	_
5	gave	give	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
6	rewards	reward	NOUN	NNS	Number=Plur	5	obj	_	_
7	only	only	ADV	RB	_	10	advmod	_	Agree=R5-strong|Haiku=6:advmod
8	if	if	SCONJ	IN	_	10	mark	_	_
9	she	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	10	nsubj	_	_
10	played	play	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	5	advcl	_	_
11	every	every	DET	DT	PronType=Tot	12	det	_	_
12	day	day	NOUN	NN	Number=Sing	10	obl:unmarked	_	_
13	(	(	PUNCT	-LRB-	_	16	punct	_	_
14	when	when	ADV	WRB	PronType=Int	16	advmod	_	_
15	she	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	16	nsubj	_	_
16	missed	miss	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	10	conj	_	_
17	a	a	DET	DT	Definite=Ind|PronType=Art	19	det	_	_
18	few	few	ADJ	JJ	Degree=Pos	19	amod	_	_
19	days	day	NOUN	NNS	Number=Plur	16	obj	_	Agree=R5-strong|Haiku=21:obl:unmarked
20	she	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	21	nsubj	_	_
21	got	get	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	16	advcl	_	_
22	fewer	few	ADJ	JJR	Degree=Cmp	23	amod	_	_
23	rewards	reward	NOUN	NNS	Number=Plur	21	obj	_	_
24	,	,	PUNCT	,	_	26	punct	_	_
25	and	and	CCONJ	CC	_	26	cc	_	_
26	found	find	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	21	conj	_	Agree=R5-strong|Haiku=5:conj
27	she	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	31	nsubj	_	_
28	did	do	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	31	aux	_	_
29	not	not	PART	RB	Polarity=Neg	31	advmod	_	_
30	really	really	ADV	RB	_	31	advmod	_	_
31	mind	mind	VERB	VB	VerbForm=Inf	26	ccomp	_	_
32	)	)	PUNCT	-RRB-	_	21	punct	_	Agree=R6-punct-agree|Haiku=31:punct
33	,	,	PUNCT	,	_	39	punct	_	_
34	and	and	CCONJ	CC	_	39	cc	_	_
35	Noah	Noah	PROPN	NNP	Number=Sing	38	nmod:poss	_	_
36	's	's	PART	POS	_	35	case	_	_
37	building	building	NOUN	NN	Number=Sing	38	compound	_	_
38	game	game	NOUN	NN	Number=Sing	39	nsubj	_	_
39	made	make	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	5	conj	_	_
40	him	he	PRON	PRP	Case=Acc|Gender=Masc|Number=Sing|Person=3|PronType=Prs	41	nsubj	_	_
41	wait	wait	VERB	VB	VerbForm=Inf	39	xcomp	_	_
42	hours	hour	NOUN	NNS	Number=Plur	41	obj	_	_
43	unless	unless	SCONJ	IN	_	45	mark	_	_
44	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	45	nsubj	_	_
45	spent	spend	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	41	advcl	_	Agree=R5-strong|Haiku=39:advcl
46	gems	gem	NOUN	NNS	Number=Plur	45	obj	_	_
47	—	-	PUNCT	:	_	52	punct	_	_
48	and	and	CCONJ	CC	_	52	cc	_	_
49	when	when	ADV	WRB	PronType=Int	52	advmod	_	_
50	the	the	DET	DT	Definite=Def|PronType=Art	51	det	_	_
51	gems	gem	NOUN	NNS	Number=Plur	52	nsubj	_	_
52	ran	run	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	39	conj	_	_
53	out	out	ADP	RP	_	52	compound:prt	_	_
54	,	,	PUNCT	,	_	56	punct	_	_
55	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	56	nsubj	_	_
56	offered	offer	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	39	conj	_	_
57	to	to	PART	TO	_	58	mark	_	_
58	sell	sell	VERB	VB	VerbForm=Inf	56	xcomp	_	_
59	him	he	PRON	PRP	Case=Acc|Gender=Masc|Number=Sing|Person=3|PronType=Prs	58	iobj	_	_
60	more	more	ADJ	JJR	Degree=Cmp	58	obj	_	_
61	for	for	ADP	IN	_	63	case	_	_
62	real	real	ADJ	JJ	Degree=Pos	63	amod	_	_
63	money	money	NOUN	NN	Number=Sing	58	obl	_	_
64	.	.	PUNCT	.	_	5	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: narrate
- voice: narrator
- polarity: none
- teacher: kept the draft

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **give** | past | Ruby's battle pass | rewards |  |  |  |  | vn give-13.1-1 «NP V NP»: agent=Agent reward=Theme |
| 2 | **play** *a condition, not said to happen* | past | pass |  |  |  | day |  | vn performance-26.7-1 «NP V»: agent=Agent |
| 3 | **miss** | past | pass |  |  |  | day |  | vn admire-31.2 «NP V that S»: agent=Experiencer |
| 4 | **get** | past | pass | fewer rewards |  |  |  |  | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer reward=Stimulus |
| 5 | **find** | past | pass *not said here* |  |  |  |  |  | vn declare-29.4-1-1 «NP V what S\_INF»: agent=Agent clause=Theme |
| 6 | **not** **mind** | past · do-support | pass |  |  |  |  |  | vn care-88.1 «NP V»: agent=Experiencer |
| 7 | **make** | past | Noah's building game |  |  |  |  |  | tree rules |
| 8 | **wait** | infinitive | Noah |  |  |  | hour |  | vn exist-47.1 «NP V»: agent=Theme |
| 9 | **spend** *a condition, not said to happen* | past | Noah | gems |  |  |  |  | vn consume-66-1 «NP V NP»: agent=Agent gem=Asset |
| 10 | **run out** | past | the gems |  |  |  |  |  | vn run-51.3.2-2-1 «NP V»: agent=Theme |
| 11 | **offer** | past | money |  |  |  |  |  | tree rules |
| 12 | **sell** *not said to happen* | to-infinitive | money *not said here* | more | Noah |  |  | for real money | vn give-13.1-1 «NP V NP NP PP.asset»: agent=Agent he=Recipient more=Theme for money=Asset |
| 13 | **pass** |  | Ruby |  |  |  |  |  | nom pass «act transitive»: poss=agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:412-in-game-purchases-and-skins.lesson:16`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×4, R6-punct-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

<!-- /div -->

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