---
title: Mia's answer was a simple rule of her own: only half of any money go… — In-game purchases and skins: the dancing banana… · tree and pragmatics
description: Mia's answer was a simple rule of her own: only half of any money goes on games. Who acts: answer, half, Mia. A sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of every clause
---

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# In-game purchases and skins: the dancing banana problem, sentence 17

<!-- .ven lang=en -->
Mia's answer was a simple rule of her own: only half of any money goes on games.

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**Who acts:** answer, half, Mia · **What happens:** be, go, answer · **To what, where:** simple rule, games

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This is a sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (answer, half, Mia), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:412-in-game-purchases-and-skins.lesson:17
# text = Mia's answer was a simple rule of her own: only half of any money goes on games.
# source = school lesson (ours)
# course = everyday
# lesson = 412-in-game-purchases-and-skins.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1
1	Mia	Mia	PROPN	NNP	Number=Sing	3	nmod:poss	_	_
2	's	's	PART	POS	_	1	case	_	_
3	answer	answer	NOUN	NN	Number=Sing	7	nsubj	_	_
4	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	7	cop	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
6	simple	simple	ADJ	JJ	Degree=Pos	7	amod	_	_
7	rule	rule	NOUN	NN	Number=Sing	0	root	_	_
8	of	of	ADP	IN	_	10	case	_	_
9	her	her	PRON	PRP$	Case=Gen|Gender=Fem|Number=Sing|Person=3|Poss=Yes|PronType=Prs	10	nmod:poss	_	_
10	own	own	ADJ	JJ	Degree=Pos	7	nmod	_	_
11	:	:	PUNCT	:	_	17	punct	_	_
12	only	only	ADV	RB	_	13	advmod	_	_
13	half	half	NOUN	NN	Number=Sing|NumForm=Word|NumType=Frac	17	nsubj	_	_
14	of	of	ADP	IN	_	16	case	_	_
15	any	any	DET	DT	PronType=Ind	16	det	_	_
16	money	money	NOUN	NN	Number=Sing	13	nmod	_	_
17	goes	go	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	parataxis	_	Agree=R7-rel-agree|Haiku=7:conj
18	on	on	ADP	IN	_	19	case	_	_
19	games	game	NOUN	NNS	Number=Plur	17	obl	_	_
20	.	.	PUNCT	.	_	7	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: assert
- voice: narrator
- polarity: none
- teacher: kept the draft

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | past | Mia's answer | a simple rule |  |  |  | of Mia's own | tree rules |
| 2 | **go** | present | half of any money |  |  | games |  |  | vn occur-48.3-2 «NP V PP»: agent=Theme on game=Location |
| 3 | **answer** |  | Mia |  |  |  |  |  | nom answer «communication transitive»: poss=agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:412-in-game-purchases-and-skins.lesson:17`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [In-game purchases and skins: the danci…, 16](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/16/)
- next →: [In-game purchases and skins: the danci…, 18](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/18/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/)

