---
title: By summer the other half had paid for a day at the water park, where… — In-game purchases and skins: the dancing banana… · tree and pragmatics
description: By summer the other half had paid for a day at the water park, where nobody cared what skin you had. Who acts: other half, nobody, you. A sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school with its dependency tree and the 
---

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[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [school](https://md.mova.elamur.ai/free/en/corpora/school/) / [Everyday](https://md.mova.elamur.ai/free/en/corpora/school/everyday/) / [In-game purchases and skins: the danci…](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/) / 18

# In-game purchases and skins: the dancing banana problem, sentence 18

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By summer the other half had paid for a day at the water park, where nobody cared what skin you had.

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**Who acts:** other half, nobody, you · **What happens:** pay, care, have · **To what, where:** skin

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This is a sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (other half, nobody, you), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:412-in-game-purchases-and-skins.lesson:18
# text = By summer the other half had paid for a day at the water park, where nobody cared what skin you had.
# source = school lesson (ours)
# course = everyday
# lesson = 412-in-game-purchases-and-skins.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×3
1	By	by	ADP	IN	_	2	case	_	_
2	summer	summer	NOUN	NN	Number=Sing	7	obl	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	other	other	ADJ	JJ	Degree=Pos	5	amod	_	_
5	half	half	NOUN	NN	Number=Sing|NumForm=Word|NumType=Frac	7	nsubj	_	_
6	had	have	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	7	aux	_	_
7	paid	pay	VERB	VBN	Tense=Past|VerbForm=Part	0	root	_	_
8	for	for	ADP	IN	_	10	case	_	_
9	a	a	DET	DT	Definite=Ind|PronType=Art	10	det	_	_
10	day	day	NOUN	NN	Number=Sing	7	obl	_	_
11	at	at	ADP	IN	_	14	case	_	_
12	the	the	DET	DT	Definite=Def|PronType=Art	14	det	_	_
13	water	water	NOUN	NN	Number=Sing	14	compound	_	_
14	park	park	NOUN	NN	Number=Sing	10	nmod	_	_
15	,	,	PUNCT	,	_	18	punct	_	_
16	where	where	ADV	WRB	PronType=Rel	18	advmod	_	_
17	nobody	nobody	PRON	NN	Number=Sing|PronType=Neg	18	nsubj	_	_
18	cared	care	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	14	acl:relcl	_	Agree=R5-strong|Haiku=7:advcl
19	what	what	DET	WDT	PronType=Int	20	det	_	_
20	skin	skin	NOUN	NN	Number=Sing	22	obj	_	Agree=R5-strong|Haiku=18:obj
21	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	22	nsubj	_	_
22	had	have	VERB	VBD	Mood=Ind|Number=Sing|Person=2|Tense=Past|VerbForm=Fin	18	ccomp	_	Agree=R5-strong|Haiku=20:acl:relcl
23	.	.	PUNCT	.	_	7	punct	_	_
```

## Pragmatics {#pragmatics}

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- form: statement
- act: narrate
- voice: narrator
- polarity: none
- teacher: kept the draft

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **pay** | past · perfect | the other half |  |  |  | day; summer |  | vn pay-68-1 «NP V NP»: agent=Agent |
| 2 | **care** | past | nobody |  |  |  |  |  | vn care-88.1-1 «NP V what S»: agent=Experiencer clause=Stimulus |
| 3 | **have** | past | you | what skin |  |  |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent skin=Patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:412-in-game-purchases-and-skins.lesson:18`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×3. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [In-game purchases and skins: the danci…, 17](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/17/)
- next →: [In-game purchases and skins: the danci…, 19](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/19/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/)

