---
title: Some games make you wait on purpose, so you will pay to stop waiting. — In-game purchases and skins: the dancing banana… · tree and pragmatics
description: Some games make you wait on purpose, so you will pay to stop waiting. Who acts: games, you. A sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of every clause.
---

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# In-game purchases and skins: the dancing banana problem, sentence 24

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Some games make you wait on purpose, so you will pay to stop waiting.

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**Who acts:** games, you · **What happens:** make, wait, pay, stop · **To what, where:** purpose

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This is a sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (games, you), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:412-in-game-purchases-and-skins.lesson:24
# text = Some games make you wait on purpose, so you will pay to stop waiting.
# source = school lesson (ours)
# course = everyday
# lesson = 412-in-game-purchases-and-skins.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1
1	Some	some	DET	DT	PronType=Ind	2	det	_	_
2	games	game	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	make	make	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	5	nsubj	_	_
5	wait	wait	VERB	VB	VerbForm=Inf	3	xcomp	_	_
6	on	on	ADP	IN	_	7	case	_	_
7	purpose	purpose	NOUN	NN	Number=Sing	5	obl	_	_
8	,	,	PUNCT	,	_	12	punct	_	_
9	so	so	ADV	RB	_	12	advmod	_	_
10	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	12	nsubj	_	_
11	will	will	AUX	MD	VerbForm=Fin	12	aux	_	_
12	pay	pay	VERB	VB	VerbForm=Inf	3	parataxis	_	Agree=R7-rel-agree|Haiku=3:conj
13	to	to	PART	TO	_	14	mark	_	_
14	stop	stop	VERB	VB	VerbForm=Inf	12	xcomp	_	_
15	waiting	wait	VERB	VBG	VerbForm=Ger	14	xcomp	_	_
16	.	.	PUNCT	.	_	3	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

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| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | present | some games |  |  |  |  |  | tree rules |
| 2 | **wait** | infinitive | you |  |  | purpose |  |  | vn exist-47.1 «NP V PP.location»: agent=Theme on purpose=Location |
| 3 | **pay** | future | you |  |  |  |  |  | tree rules |
| 4 | **stop** | to-infinitive | you *not said here* |  |  |  |  |  | vn stop-55.4-1-1 «NP V S\_ING»: agent=Affector clause=Eventuality |
| 5 | **wait** | gerund | you *not said here* |  |  |  |  |  | vn exist-47.1 «NP V»: agent=Theme |

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One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:412-in-game-purchases-and-skins.lesson:24`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [In-game purchases and skins: the danci…, 22](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/22/)
- next →: [In-game purchases and skins: the danci…, 25](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/25/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/)

