---
title: Rewards for playing every day are made to keep you coming back, even… — In-game purchases and skins: the dancing banana… · tree and pragmatics
description: Rewards for playing every day are made to keep you coming back, even when you do not feel like it. Who acts: Rewards, you. A sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of
---

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# In-game purchases and skins: the dancing banana problem, sentence 25

<!-- .ven lang=en -->
Rewards for playing every day are made to keep you coming back, even when you do not feel like it.

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**Who acts:** Rewards, you · **What happens:** play, make, keep, come back, not feel · **To what, where:** Rewards, you

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This is a sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Rewards, you), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:412-in-game-purchases-and-skins.lesson:25
# text = Rewards for playing every day are made to keep you coming back, even when you do not feel like it.
# source = school lesson (ours)
# course = everyday
# lesson = 412-in-game-purchases-and-skins.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R8-pos-agree ×1
1	Rewards	reward	NOUN	NNS	Number=Plur	7	nsubj:pass	_	_
2	for	for	SCONJ	IN	_	3	mark	_	_
3	playing	play	VERB	VBG	VerbForm=Ger	1	acl	_	_
4	every	every	DET	DT	PronType=Tot	5	det	_	_
5	day	day	NOUN	NN	Number=Sing	3	obl:unmarked	_	_
6	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	7	aux:pass	_	_
7	made	make	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
8	to	to	PART	TO	_	9	mark	_	_
9	keep	keep	VERB	VB	VerbForm=Inf	7	xcomp	_	_
10	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	9	obj	_	_
11	coming	come	VERB	VBG	VerbForm=Ger	9	xcomp	_	_
12	back	back	ADV	RB	_	11	advmod	_	_
13	,	,	PUNCT	,	_	19	punct	_	_
14	even	even	ADV	RB	_	19	advmod	_	_
15	when	when	ADV	WRB	PronType=Int	19	advmod	_	_
16	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	19	nsubj	_	_
17	do	do	AUX	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	19	aux	_	_
18	not	not	PART	RB	Polarity=Neg	19	advmod	_	_
19	feel	feel	VERB	VB	VerbForm=Inf	9	advcl	_	Agree=R8-pos-agree|Haiku=9:advcl|HaikuPos=VERB:VBP:Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin
20	like	like	ADP	IN	_	21	case	_	_
21	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	19	obl	_	_
22	.	.	PUNCT	.	_	7	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **play** | gerund | Rewards *not said here* |  |  |  | day |  | vn performance-26.7-1 «NP V»: agent=Agent |
| 2 | **make** | present · passive |  | Rewards |  |  |  |  | tree rules |
| 3 | **keep** | to-infinitive | Rewards *not said here* | you |  |  |  |  | tree rules |
| 4 | **come back** | gerund | you *not said here* |  |  |  |  |  | vn escape-51.1-1 «NP V»: agent=Theme |
| 5 | **not** **feel** | present · do-support | you |  |  |  |  | like purpose | vn conjecture-29.5-2 «NP V S»: agent=Agent like it=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:412-in-game-purchases-and-skins.lesson:25`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R8-pos-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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