---
title: Waiting a few days before a big spend helps you see whether you real… — In-game purchases and skins: the dancing banana… · tree and pragmatics
description: Waiting a few days before a big spend helps you see whether you really want it. Who acts: Waiting, you. A sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of every clause.
---

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# In-game purchases and skins: the dancing banana problem, sentence 28

<!-- .ven lang=en -->
Waiting a few days before a big spend helps you see whether you really want it.

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**Who acts:** Waiting, you · **What happens:** wait, help, see, want · **To what, where:** big spend, you, history · **Speech:** someone speaks here

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This is a sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Waiting, you), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:412-in-game-purchases-and-skins.lesson:28
# text = Waiting a few days before a big spend helps you see whether you really want it.
# source = school lesson (ours)
# course = everyday
# lesson = 412-in-game-purchases-and-skins.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1
1	Waiting	wait	VERB	VBG	VerbForm=Ger	9	csubj	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
3	few	few	ADJ	JJ	Degree=Pos	4	amod	_	_
4	days	day	NOUN	NNS	Number=Plur	1	obl	_	Agree=R7-rel-agree|Haiku=1:obj
5	before	before	ADP	IN	_	8	case	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
7	big	big	ADJ	JJ	Degree=Pos	8	amod	_	_
8	spend	spend	NOUN	NN	Number=Sing	1	obl	_	_
9	helps	help	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
10	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	9	obj	_	_
11	see	see	VERB	VB	VerbForm=Inf	9	xcomp	_	_
12	whether	whether	SCONJ	IN	_	15	mark	_	_
13	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	15	nsubj	_	_
14	really	really	ADV	RB	_	15	advmod	_	_
15	want	want	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	11	ccomp	_	_
16	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	15	obj	_	_
17	.	.	PUNCT	.	_	9	punct	_	_
```

## Pragmatics {#pragmatics}

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- form: statement
- act: suggest
- voice: narrator
- polarity: none
- indirect: yes
- teacher: changed act=suggest, indirect=1

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **wait** | gerund |  |  |  | a big spend | day |  | vn exist-47.1 «NP V PP.location»: agent=Theme before spend=Location |
| 2 | **help** | present | Waiting | you |  |  |  |  | vn help-72.1-1-1 «NP V NP S\_INF»: agent=Agent you=Beneficiary clause=Theme |
| 3 | **see** | infinitive | you *not said here* |  |  |  |  |  | vn comprehend-87.2-1-1 «NP V how S\_INF»: agent=Experiencer clause=Stimulus |
| 4 | **want** | present | you | history |  |  |  |  | vn want-32.1-1-1 «NP V NP ADV»: agent=Pivot it=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:412-in-game-purchases-and-skins.lesson:28`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [In-game purchases and skins: the danci…, 27](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/27/)
- next →: [In-game purchases and skins: the danci…, 29](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/29/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/)

