---
title: Teasing someone for what they cannot or do not buy is unkind and say… — In-game purchases and skins: the dancing banana… · tree and pragmatics
description: Teasing someone for what they cannot or do not buy is unkind and says nothing about the person. Who acts: Teasing. A sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of every c
---

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# In-game purchases and skins: the dancing banana problem, sentence 29

<!-- .ven lang=en -->
Teasing someone for what they cannot or do not buy is unkind and says nothing about the person.

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**Who acts:** Teasing · **What happens:** tease, not buy, be, say · **To what, where:** someone, nothing · **Speech:** someone speaks here

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This is a sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Teasing), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:412-in-game-purchases-and-skins.lesson:29
# text = Teasing someone for what they cannot or do not buy is unkind and says nothing about the person.
# source = school lesson (ours)
# course = everyday
# lesson = 412-in-game-purchases-and-skins.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change
1	Teasing	tease	VERB	VBG	VerbForm=Ger	13	csubj	_	_
2	someone	someone	PRON	NN	Number=Sing|PronType=Ind	1	obj	_	_
3	for	for	ADP	IN	_	4	case	_	_
4	what	what	PRON	WP	PronType=Int	1	obl	_	_
5	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	6	nsubj	_	_
6	can	can	AUX	MD	VerbForm=Fin	4	acl:relcl	_	_
7	not	not	PART	RB	Polarity=Neg	4	advmod	_	_
8	or	or	CCONJ	CC	_	11	cc	_	_
9	do	do	AUX	VB	Mood=Imp|VerbForm=Fin	11	aux	_	_
10	not	not	PART	RB	Polarity=Neg	11	advmod	_	_
11	buy	buy	VERB	VB	VerbForm=Inf	4	conj	_	_
12	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	13	cop	_	_
13	unkind	unkind	ADJ	JJ	Degree=Pos	0	root	_	_
14	and	and	CCONJ	CC	_	15	cc	_	_
15	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	13	conj	_	_
16	nothing	nothing	PRON	NN	Number=Sing|PronType=Neg	15	obj	_	_
17	about	about	ADP	IN	_	19	case	_	_
18	the	the	DET	DT	Definite=Def|PronType=Art	19	det	_	_
19	person	person	NOUN	NN	Number=Sing	16	nmod	_	_
20	.	.	PUNCT	.	_	13	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: evaluate
- voice: narrator
- polarity: neg
- teacher: changed act=evaluate, polarity=neg

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **tease** | gerund |  | someone |  |  |  |  | vn bully-59.5 «NP V NP»: agent=Agent someone=Patient |
| 2 | **not** **buy** | infinitive · do-support |  |  |  |  |  |  | vn accept-77.1 «NP V how S»: agent=Agent |
| 3 | **is** | present | Teasing |  |  |  |  | unkind *property* | tree rules |
| 4 | **say** *speech: assert* | present | Teasing *not said here* | nothing |  |  |  | about the person | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent nothing=Topic |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:412-in-game-purchases-and-skins.lesson:29`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [In-game purchases and skins: the danci…, 28](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/28/)
- next →: [Loot boxes and the surprise trap, 0](https://md.mova.elamur.ai/free/en/corpora/school/everyday/413-loot-boxes-and-the-surprise-trap/0/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/)

