---
title: The stairs looked at Priya. — In-game purchases and skins: the dancing banana… · tree and pragmatics
description: The stairs looked at Priya. Who acts: stairs. A sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of every clause.
---

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# In-game purchases and skins: the dancing banana problem, sentence 7

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The stairs looked at Priya.

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**Who acts:** stairs · **What happens:** look

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This is a sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (stairs), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:412-in-game-purchases-and-skins.lesson:7
# text = The stairs looked at Priya.
# source = school lesson (ours)
# course = everyday
# lesson = 412-in-game-purchases-and-skins.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	stairs	stair	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	looked	look	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	at	at	ADP	IN	_	5	case	_	_
5	Priya	Priya	PROPN	NNP	Number=Sing	3	obl	_	_
6	.	.	PUNCT	.	_	3	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

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| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **look** | past | the stairs |  |  |  |  | at Priya | vn peer-30.3 «NP V PP.theme»: agent=Agent at priya=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:412-in-game-purchases-and-skins.lesson:7`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [In-game purchases and skins: the danci…, 5](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/5/)
- next →: [In-game purchases and skins: the danci…, 8](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/8/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/)

