---
title: Kai's mum switched off in-game spending in the console settings; Kai… — Loot boxes and the surprise trap · tree and pragmatics
description: Kai's mum switched off in-game spending in the console settings; Kai was furious for a day, then found the game was just as fun without the shop. Who acts: mum, Kai, game. A sentence of the lesson «Loot boxes and the surprise trap» of the everyday course of Mova's primary school with its dependency 
---

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# Loot boxes and the surprise trap, sentence 23

<!-- .ven lang=en -->
Kai's mum switched off in-game spending in the console settings; Kai was furious for a day, then found the game was just as fun without the shop.

<!-- .vintro -->
**Who acts:** mum, Kai, game · **What happens:** switch off, be, find · **To what, where:** in game spending, console settings · **Speech:** someone speaks here

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This is a sentence of the lesson «Loot boxes and the surprise trap» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (mum, Kai, game), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:413-loot-boxes-and-the-surprise-trap.lesson:23
# text = Kai's mum switched off in-game spending in the console settings; Kai was furious for a day, then found the game was just as fun without the shop.
# source = school lesson (ours)
# course = everyday
# lesson = 413-loot-boxes-and-the-surprise-trap.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×2, R8-pos-agree ×1
1	Kai	Kai	PROPN	NNP	Number=Sing	3	nmod:poss	_	_
2	's	's	PART	POS	_	1	case	_	_
3	mum	mum	NOUN	NN	Number=Sing	4	nsubj	_	_
4	switched	switch	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
5	off	off	ADP	RP	_	4	compound:prt	_	_
6	in	in	ADP	IN	_	9	compound	_	_
7	-	-	PUNCT	HYPH	_	6	punct	_	_
8	game	game	NOUN	NN	Number=Sing	9	compound	_	_
9	spending	spending	NOUN	NN	Number=Sing	4	obj	_	Agree=R7-rel-agree|Haiku=4:obl
10	in	in	ADP	IN	_	13	case	_	_
11	the	the	DET	DT	Definite=Def|PronType=Art	13	det	_	_
12	console	console	NOUN	NN	Number=Sing	13	compound	_	_
13	settings	setting	NOUN	NNS	Number=Plur	9	nmod	_	_
14	;	;	PUNCT	,	_	17	punct	_	_
15	Kai	Kai	PROPN	NNP	Number=Sing	17	nsubj	_	_
16	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	17	cop	_	_
17	furious	furious	ADJ	JJ	Degree=Pos	4	parataxis	_	_
18	for	for	ADP	IN	_	20	case	_	_
19	a	a	DET	DT	Definite=Ind|PronType=Art	20	det	_	_
20	day	day	NOUN	NN	Number=Sing	17	obl	_	_
21	,	,	PUNCT	,	_	23	punct	_	_
22	then	then	ADV	RB	PronType=Dem	23	advmod	_	_
23	found	find	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	4	parataxis	_	_
24	the	the	DET	DT	Definite=Def|PronType=Art	25	det	_	_
25	game	game	NOUN	NN	Number=Sing	29	nsubj	_	_
26	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	29	cop	_	_
27	just	just	ADV	RB	_	29	advmod	_	_
28	as	as	ADV	RB	_	29	advmod	_	Agree=R7-rel-agree|Haiku=29:case|HaikuPos=ADP:IN:_
29	fun	fun	ADJ	JJ	Degree=Pos	23	ccomp	_	Agree=R8-pos-agree|Haiku=23:ccomp|HaikuPos=NOUN:NN:Number=Sing
30	without	without	ADP	IN	_	32	case	_	_
31	the	the	DET	DT	Definite=Def|PronType=Art	32	det	_	_
32	shop	shop	NOUN	NN	Number=Sing	29	obl	_	_
33	.	.	PUNCT	.	_	4	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **switch off** | past | Kai's mum | in game spending |  | the console settings |  |  | vn convert-26.6.2-1-1 «NP V NP»: agent=Agent spending=Patient |
| 2 | **is** | past | Kai |  |  |  | day | furious *property* | tree rules |
| 3 | **find** | past |  |  |  |  | then |  | vn declare-29.4-1-1 «NP V what S\_INF»: agent=Agent |
| 4 | **is** | past | the game |  |  |  |  | without the shop; fun *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:413-loot-boxes-and-the-surprise-trap.lesson:23`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×2, R8-pos-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [Loot boxes and the surprise trap, 22](https://md.mova.elamur.ai/free/en/corpora/school/everyday/413-loot-boxes-and-the-surprise-trap/22/)
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