---
title: Age ratings such as PEGI and ESRB add a note when a game has in-game… — Loot boxes and the surprise trap · tree and pragmatics
description: Age ratings such as PEGI and ESRB add a note when a game has in-game purchases with random items. Who acts: Age ratings, game. A sentence of the lesson «Loot boxes and the surprise trap» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of every clause.
---

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# Loot boxes and the surprise trap, sentence 37

<!-- .ven lang=en -->
Age ratings such as PEGI and ESRB add a note when a game has in-game purchases with random items.

<!-- .vintro -->
**Who acts:** Age ratings, game · **What happens:** add, have · **To what, where:** note, game purchases

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This is a sentence of the lesson «Loot boxes and the surprise trap» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Age ratings, game), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:413-loot-boxes-and-the-surprise-trap.lesson:37
# text = Age ratings such as PEGI and ESRB add a note when a game has in-game purchases with random items.
# source = school lesson (ours)
# course = everyday
# lesson = 413-loot-boxes-and-the-surprise-trap.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1
1	Age	age	NOUN	NN	Number=Sing	2	compound	_	_
2	ratings	rating	NOUN	NNS	Number=Plur	8	nsubj	_	_
3	such	such	ADJ	JJ	Degree=Pos|ExtPos=ADP	5	case	_	_
4	as	as	ADP	IN	_	3	fixed	_	_
5	PEGI	PEGI	PROPN	NNP	Number=Sing	2	nmod	_	_
6	and	and	CCONJ	CC	_	7	cc	_	_
7	ESRB	ESRB	PROPN	NNP	Number=Sing	5	conj	_	_
8	add	add	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
9	a	a	DET	DT	Definite=Ind|PronType=Art	10	det	_	_
10	note	note	NOUN	NN	Number=Sing	8	obj	_	_
11	when	when	ADV	WRB	PronType=Int	14	advmod	_	_
12	a	a	DET	DT	Definite=Ind|PronType=Art	13	det	_	_
13	game	game	NOUN	NN	Number=Sing	14	nsubj	_	_
14	has	have	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	advcl	_	_
15	in	in	ADP	IN	_	18	case	_	_
16	-	-	PUNCT	HYPH	_	15	punct	_	_
17	game	game	NOUN	NN	Number=Sing	18	compound	_	_
18	purchases	purchase	NOUN	NNS	Number=Plur	14	obj	_	Agree=R7-rel-agree|Haiku=14:obl
19	with	with	ADP	IN	_	21	case	_	_
20	random	random	ADJ	JJ	Degree=Pos	21	amod	_	_
21	items	item	NOUN	NNS	Number=Plur	18	nmod	_	_
22	.	.	PUNCT	.	_	8	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **add** *speech: assert* | present | Age ratings such PEGI and ESRB | a note |  |  |  |  | vn mix-22.1-2 «NP V NP»: agent=Agent note=Patient |
| 2 | **have** | present | a game | game purchases |  |  |  | with random items | vn birth-28.2-1 «NP V NP»: agent=Agent purchase=Patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:413-loot-boxes-and-the-surprise-trap.lesson:37`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [Loot boxes and the surprise trap, 36](https://md.mova.elamur.ai/free/en/corpora/school/everyday/413-loot-boxes-and-the-surprise-trap/36/)
- next →: [Mum's card: game money is real money, 0](https://md.mova.elamur.ai/free/en/corpora/school/everyday/414-mums-card/0/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/everyday/413-loot-boxes-and-the-surprise-trap/)

