---
title: Leaving yourself a note of what to do next makes it easier to stop a… — Just one more game · tree and pragmatics
description: Leaving yourself a note of what to do next makes it easier to stop a building game and start again later. Who acts: Leaving, note. A sentence of the lesson «Just one more game» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of every clause.
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/school/everyday/417-just-one-more-game/31/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [school](https://md.mova.elamur.ai/free/en/corpora/school/) / [Everyday](https://md.mova.elamur.ai/free/en/corpora/school/everyday/) / [Just one more game](https://md.mova.elamur.ai/free/en/corpora/school/everyday/417-just-one-more-game/) / 31

# Just one more game, sentence 31

<!-- .ven lang=en -->
Leaving yourself a note of what to do next makes it easier to stop a building game and start again later.

<!-- .vintro -->
**Who acts:** Leaving, note · **What happens:** leave, do, make, stop, start · **To what, where:** note, yourself, building game

<!-- .vabout -->
This is a sentence of the lesson «Just one more game» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Leaving, note), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:417-just-one-more-game.lesson:31
# text = Leaving yourself a note of what to do next makes it easier to stop a building game and start again later.
# source = school lesson (ours)
# course = everyday
# lesson = 417-just-one-more-game.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1
1	Leaving	leave	VERB	VBG	VerbForm=Ger	10	csubj	_	_
2	yourself	yourself	PRON	PRP	Case=Acc|Number=Sing|Person=2|PronType=Prs|Reflex=Yes	1	iobj	_	Agree=R7-rel-agree|Haiku=1:obj
3	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
4	note	note	NOUN	NN	Number=Sing	1	obj	_	_
5	of	of	ADP	IN	_	6	case	_	_
6	what	what	PRON	WP	PronType=Int	4	nmod	_	_
7	to	to	PART	TO	_	8	mark	_	_
8	do	do	VERB	VB	VerbForm=Inf	6	acl	_	_
9	next	next	ADV	RB	_	8	advmod	_	_
10	makes	make	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
11	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	10	obj	_	_
12	easier	easy	ADJ	JJR	Degree=Cmp	10	xcomp	_	_
13	to	to	PART	TO	_	14	mark	_	_
14	stop	stop	VERB	VB	VerbForm=Inf	12	xcomp	_	_
15	a	a	DET	DT	Definite=Ind|PronType=Art	17	det	_	_
16	building	building	NOUN	NN	Number=Sing	17	compound	_	_
17	game	game	NOUN	NN	Number=Sing	14	obj	_	_
18	and	and	CCONJ	CC	_	19	cc	_	_
19	start	start	VERB	VB	VerbForm=Inf	14	conj	_	_
20	again	again	ADV	RB	_	19	advmod	_	_
21	later	late	ADV	RBR	Degree=Cmp	19	advmod	_	_
22	.	.	PUNCT	.	_	10	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: assert
- voice: narrator
- polarity: none
- teacher: changed act=assert

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **leave** | gerund |  | a note | yourself |  |  |  | vn sustain-55.6-1 «NP V NP ADJ»: agent=Agent yourself=Theme note=Attribute |
| 2 | **do** | to-infinitive |  |  |  |  |  | next *property* | vn act-114-1 «NP V»: agent=Agent |
| 3 | **make** | present | Leaving | note |  |  |  | easy *property* | vn build-26.1-1 «NP.asset V NP»: agent=Asset it=Product |
| 4 | **stop** | to-infinitive | note *not said here* | a building game |  |  |  |  | vn stop-55.4-1-1 «NP V NP.eventuality»: agent=Subeventuality game=Eventuality |
| 5 | **start** | infinitive | note *not said here* |  |  |  | again | late *property* | vn begin-55.1-1-1 «NP.eventuality V»: agent=Eventuality |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- div src -->

**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:417-just-one-more-game.lesson:31`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

<!-- /div -->

<!-- pn -->
- ← previous: [Just one more game, 30](https://md.mova.elamur.ai/free/en/corpora/school/everyday/417-just-one-more-game/30/)
- next →: [Just one more game, 32](https://md.mova.elamur.ai/free/en/corpora/school/everyday/417-just-one-more-game/32/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/everyday/417-just-one-more-game/)

