---
title: A game waiting as a reward can help you finish work faster. — Homework first? · tree and pragmatics
description: A game waiting as a reward can help you finish work faster. Who acts: game, you. A sentence of the lesson «Homework first?» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of every clause.
---

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# Homework first?, sentence 20

<!-- .ven lang=en -->
A game waiting as a reward can help you finish work faster.

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**Who acts:** game, you · **What happens:** wait, help, finish · **To what, where:** you, work

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This is a sentence of the lesson «Homework first?» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (game, you), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:419-homework-first.lesson:20
# text = A game waiting as a reward can help you finish work faster.
# source = school lesson (ours)
# course = everyday
# lesson = 419-homework-first.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	8	nsubj	_	_
3	waiting	wait	VERB	VBG	VerbForm=Ger	2	acl	_	_
4	as	as	ADP	IN	_	6	case	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	reward	reward	NOUN	NN	Number=Sing	3	obl	_	_
7	can	can	AUX	MD	VerbForm=Fin	8	aux	_	_
8	help	help	VERB	VB	VerbForm=Inf	0	root	_	_
9	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	8	obj	_	_
10	finish	finish	VERB	VB	VerbForm=Inf	8	xcomp	_	_
11	work	work	NOUN	NN	Number=Sing	10	obj	_	_
12	faster	fast	ADV	RBR	Degree=Cmp	10	advmod	_	_
13	.	.	PUNCT	.	_	8	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

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| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **wait** | gerund | a game *not said here* |  |  |  |  | as a reward | vn exist-47.1 «NP V»: agent=Theme |
| 2 | **help** | can | a game | you |  |  |  |  | vn help-72.1-1-1 «NP V NP S\_INF»: agent=Agent you=Beneficiary clause=Theme |
| 3 | **finish** | infinitive | you *not said here* | work |  |  |  | fast *property* | vn stop-55.4-1-1 «NP V NP.eventuality»: agent=Subeventuality work=Eventuality |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:419-homework-first.lesson:20`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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