---
title: Screen-time rules and arguments — a lesson of Mova's school · trees and pragmatics
description: «Screen-time rules and arguments», a lesson of the everyday course of Mova's primary school, sentence by sentence with dependency trees and pragmatics. It begins: Every night at eight o'clock Kai's house turned into a courtroom.
---

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# Screen-time rules and arguments

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Lesson 421 of the everyday course of Mova's primary school: 23 sentences, each with its syntax tree and pragmatics. The lessons are written for Mova, and their agreed trees are part of Mova corpus 0.4 (CC BY-SA 4.0). How Mova does on its tests: [the lesson at school](https://md.mova.elamur.ai/free/en/school-run/everyday/421-screen-time-rules-and-arguments/).

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- [0](https://md.mova.elamur.ai/free/en/corpora/school/everyday/421-screen-time-rules-and-arguments/0/) — Every night at eight o'clock Kai's house turned into a courtroom.
- [1](https://md.mova.elamur.ai/free/en/corpora/school/everyday/421-screen-time-rules-and-arguments/1/) — «Five more minutes!» «You said that twenty minutes ago.» «That was a different five minutes!» Kai's dad finally sat him down on a Sunday, when nobody was in the middle of a game, and they wrote the rules together: one hour on school days, more at weekends, and a ten-minute warning before the end.
- [2](https://md.mova.elamur.ai/free/en/corpora/school/everyday/421-screen-time-rules-and-arguments/2/) — The arguments did not vanish, but they shrank from a nightly war to the odd grumble, and Kai admitted that the warning helped most, because he could finish a match instead of being yanked out of it.
- [4](https://md.mova.elamur.ai/free/en/corpora/school/everyday/421-screen-time-rules-and-arguments/4/) — Leo never used the Theo argument again.
- [6](https://md.mova.elamur.ai/free/en/corpora/school/everyday/421-screen-time-rules-and-arguments/6/) — Ollie thought he was clever.
- [7](https://md.mova.elamur.ai/free/en/corpora/school/everyday/421-screen-time-rules-and-arguments/7/) — He hid his tablet under the bathroom towels and played at night.
- [8](https://md.mova.elamur.ai/free/en/corpora/school/everyday/421-screen-time-rules-and-arguments/8/) — After a week of grumpy mornings, a falling-asleep-in-maths moment and a dead battery that gave him away, his parents found out.
- [9](https://md.mova.elamur.ai/free/en/corpora/school/everyday/421-screen-time-rules-and-arguments/9/) — The worst part was not losing the tablet for a week; it was that they stopped believing his «I'm not playing».
- [10](https://md.mova.elamur.ai/free/en/corpora/school/everyday/421-screen-time-rules-and-arguments/10/) — Getting trust back took much longer than the punishment.
- [12](https://md.mova.elamur.ai/free/en/corpora/school/everyday/421-screen-time-rules-and-arguments/12/) — She got it back after a proper sorry.
- [13](https://md.mova.elamur.ai/free/en/corpora/school/everyday/421-screen-time-rules-and-arguments/13/) — Some kids found better ways.
- [14](https://md.mova.elamur.ai/free/en/corpora/school/everyday/421-screen-time-rules-and-arguments/14/) — Priya earns extra minutes by doing chores, and her bedroom has never been so tidy.
- [15](https://md.mova.elamur.ai/free/en/corpora/school/everyday/421-screen-time-rules-and-arguments/15/) — Zara wrote a list of reasons for more screen time: «I finish homework first, I play with my cousin in Australia, I have not been rude once this month.» Her parents gave her thirty extra minutes at weekends, because the list was calm and true.
- [17](https://md.mova.elamur.ai/free/en/corpora/school/everyday/421-screen-time-rules-and-arguments/17/) — Screen-time rules are usually made to protect sleep, homework, health and family time, not to spoil fun.
- [18](https://md.mova.elamur.ai/free/en/corpora/school/everyday/421-screen-time-rules-and-arguments/18/) — Rules work better when a family makes them together, at a calm time, and not in the middle of an argument.
- [19](https://md.mova.elamur.ai/free/en/corpora/school/everyday/421-screen-time-rules-and-arguments/19/) — A warning a few minutes before the end makes it easier to stop, because you can finish a match or save.
- [20](https://md.mova.elamur.ai/free/en/corpora/school/everyday/421-screen-time-rules-and-arguments/20/) — Another family's rules are not a reason for yours to change, and stories about «three hours» are often exaggerated.
- [21](https://md.mova.elamur.ai/free/en/corpora/school/everyday/421-screen-time-rules-and-arguments/21/) — Many consoles and tablets have parental settings that switch play off after a set time.
- [22](https://md.mova.elamur.ai/free/en/corpora/school/everyday/421-screen-time-rules-and-arguments/22/) — Hiding a device to play in secret usually shows in tiredness and grumpy mornings, and it breaks trust.
- [23](https://md.mova.elamur.ai/free/en/corpora/school/everyday/421-screen-time-rules-and-arguments/23/) — Trust is lost quickly and earned back slowly, often more slowly than any punishment lasts, because people need to see you be honest many times.
- [24](https://md.mova.elamur.ai/free/en/corpora/school/everyday/421-screen-time-rules-and-arguments/24/) — A calm, honest request with good reasons is more likely to win more time than shouting or sulking.
- [25](https://md.mova.elamur.ai/free/en/corpora/school/everyday/421-screen-time-rules-and-arguments/25/) — Rules feel fairer when grown-ups follow them too, for example no phones at dinner for anyone.
- [26](https://md.mova.elamur.ai/free/en/corpora/school/everyday/421-screen-time-rules-and-arguments/26/) — Good families check their rules now and then and change the ones that no longer work, because children grow and need different rules.

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- ← previous: [Eyes, backs and thumbs](https://md.mova.elamur.ai/free/en/corpora/school/everyday/420-eyes-backs-and-thumbs/)
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