---
title: Trust is lost quickly and earned back slowly, often more slowly than… — Screen-time rules and arguments · tree and pragmatics
description: Trust is lost quickly and earned back slowly, often more slowly than any punishment lasts, because people need to see you be honest many times. Who acts: punishment, people, you. A sentence of the lesson «Screen-time rules and arguments» of the everyday course of Mova's primary school with its depen
---

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# Screen-time rules and arguments, sentence 23

<!-- .ven lang=en -->
Trust is lost quickly and earned back slowly, often more slowly than any punishment lasts, because people need to see you be honest many times.

<!-- .vintro -->
**Who acts:** punishment, people, you · **What happens:** lose, earn back, last, need, see, be · **To what, where:** Trust, you

<!-- .vabout -->
This is a sentence of the lesson «Screen-time rules and arguments» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (punishment, people, you), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:421-screen-time-rules-and-arguments.lesson:23
# text = Trust is lost quickly and earned back slowly, often more slowly than any punishment lasts, because people need to see you be honest many times.
# source = school lesson (ours)
# course = everyday
# lesson = 421-screen-time-rules-and-arguments.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1
1	Trust	trust	NOUN	NN	Number=Sing	3	nsubj:pass	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	aux:pass	_	_
3	lost	lose	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
4	quickly	quickly	ADV	RB	_	3	advmod	_	_
5	and	and	CCONJ	CC	_	6	cc	_	_
6	earned	earn	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	3	conj	_	_
7	back	back	ADV	RB	_	6	advmod	_	_
8	slowly	slowly	ADV	RB	_	6	advmod	_	_
9	,	,	PUNCT	,	_	12	punct	_	_
10	often	often	ADV	RB	_	12	advmod	_	Agree=R5-strong|Haiku=11:advmod
11	more	more	ADV	RBR	Degree=Cmp	12	advmod	_	_
12	slowly	slowly	ADV	RB	_	6	advmod	_	_
13	than	than	SCONJ	IN	_	16	mark	_	_
14	any	any	DET	DT	PronType=Ind	15	det	_	_
15	punishment	punishment	NOUN	NN	Number=Sing	16	nsubj	_	_
16	lasts	last	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	12	advcl	_	_
17	,	,	PUNCT	,	_	20	punct	_	_
18	because	because	SCONJ	IN	_	20	mark	_	_
19	people	people	NOUN	NNS	Number=Plur	20	nsubj	_	_
20	need	need	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	3	advcl	_	_
21	to	to	PART	TO	_	22	mark	_	_
22	see	see	VERB	VB	VerbForm=Inf	20	xcomp	_	_
23	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	22	obj	_	_
24	be	be	AUX	VB	VerbForm=Inf	25	cop	_	_
25	honest	honest	ADJ	JJ	Degree=Pos	22	xcomp	_	_
26	many	many	ADJ	JJ	Degree=Pos	27	amod	_	_
27	times	time	NOUN	NNS	Number=Plur	25	obl:unmarked	_	_
28	.	.	PUNCT	.	_	3	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: assert
- voice: narrator
- polarity: none
- teacher: kept the draft

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **lose** | present · passive |  | Trust |  |  |  | quickly *property* | vn succeed-74-3-1 «NP V NP»: subject=Eventuality |
| 2 | **earn back** | past |  |  |  |  |  | slowly *property* | vn get-13.5.1-1 «NP V NP»: agent=Agent |
| 3 | **last** | present | any punishment |  |  |  |  |  | vn cost-54.2 «NP V NP.value»: agent=Theme |
| 4 | **need** | present | people |  |  |  |  |  | vn want-32.1-1-1 «NP V NP S\_INF»: agent=Pivot clause=Theme |
| 5 | **see** *not said to happen* | to-infinitive | people *not said here* | you |  |  |  |  | vn comprehend-87.2-1-1 «NP V NP»: agent=Experiencer you=Stimulus |
| 6 | **is** | infinitive | you *not said here* |  |  |  | time | honest *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:421-screen-time-rules-and-arguments.lesson:23`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

<!-- /div -->

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- ← previous: [Screen-time rules and arguments, 22](https://md.mova.elamur.ai/free/en/corpora/school/everyday/421-screen-time-rules-and-arguments/22/)
- next →: [Screen-time rules and arguments, 24](https://md.mova.elamur.ai/free/en/corpora/school/everyday/421-screen-time-rules-and-arguments/24/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/everyday/421-screen-time-rules-and-arguments/)

