---
title: A calm, honest request with good reasons is more likely to win more… — Screen-time rules and arguments · tree and pragmatics
description: A calm, honest request with good reasons is more likely to win more time than shouting or sulking. Who acts: calm honest request, more time. A sentence of the lesson «Screen-time rules and arguments» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of every
---

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# Screen-time rules and arguments, sentence 24

<!-- .ven lang=en -->
A calm, honest request with good reasons is more likely to win more time than shouting or sulking.

<!-- .vintro -->
**Who acts:** calm honest request, more time · **What happens:** be, win, shout, sulk

<!-- .vabout -->
This is a sentence of the lesson «Screen-time rules and arguments» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (calm honest request, more time), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:421-screen-time-rules-and-arguments.lesson:24
# text = A calm, honest request with good reasons is more likely to win more time than shouting or sulking.
# source = school lesson (ours)
# course = everyday
# lesson = 421-screen-time-rules-and-arguments.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change
1	A	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
2	calm	calm	ADJ	JJ	Degree=Pos	5	amod	_	_
3	,	,	PUNCT	,	_	2	punct	_	_
4	honest	honest	ADJ	JJ	Degree=Pos	5	amod	_	_
5	request	request	NOUN	NN	Number=Sing	11	nsubj	_	_
6	with	with	ADP	IN	_	8	case	_	_
7	good	good	ADJ	JJ	Degree=Pos	8	amod	_	_
8	reasons	reason	NOUN	NNS	Number=Plur	5	nmod	_	_
9	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	11	cop	_	_
10	more	more	ADV	RBR	Degree=Cmp	11	advmod	_	_
11	likely	likely	ADJ	JJ	Degree=Pos	0	root	_	_
12	to	to	PART	TO	_	13	mark	_	_
13	win	win	VERB	VB	VerbForm=Inf	11	xcomp	_	_
14	more	more	ADJ	JJR	Degree=Cmp	15	amod	_	_
15	time	time	NOUN	NN	Number=Sing	13	obj	_	_
16	than	than	SCONJ	IN	_	17	mark	_	_
17	shouting	shout	VERB	VBG	VerbForm=Ger	15	acl	_	_
18	or	or	CCONJ	CC	_	19	cc	_	_
19	sulking	sulk	VERB	VBG	VerbForm=Ger	17	conj	_	_
20	.	.	PUNCT	.	_	11	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: assert
- voice: narrator
- polarity: none
- teacher: kept the draft

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | a calm honest request with good reasons |  |  |  |  | likely *property* | tree rules |
| 2 | **win** | to-infinitive | a calm honest request with good reasons *not said here* |  |  |  | time |  | vn succeed-74-2 «NP V»: agent=Agent |
| 3 | **shout** *speech: express* | gerund | more time *not said here* |  |  |  |  |  | vn manner\_speaking-37.3 «NP V»: agent=Agent |
| 4 | **sulk** | gerund | more time *not said here* |  |  |  |  |  | vn marvel-31.3 «NP V»: agent=Experiencer |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:421-screen-time-rules-and-arguments.lesson:24`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [Screen-time rules and arguments, 23](https://md.mova.elamur.ai/free/en/corpora/school/everyday/421-screen-time-rules-and-arguments/23/)
- next →: [Screen-time rules and arguments, 25](https://md.mova.elamur.ai/free/en/corpora/school/everyday/421-screen-time-rules-and-arguments/25/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/everyday/421-screen-time-rules-and-arguments/)

