---
title: Rules feel fairer when grown-ups follow them too, for example no pho… — Screen-time rules and arguments · tree and pragmatics
description: Rules feel fairer when grown-ups follow them too, for example no phones at dinner for anyone. Who acts: Rules, grown ups. A sentence of the lesson «Screen-time rules and arguments» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of every clause.
---

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# Screen-time rules and arguments, sentence 25

<!-- .ven lang=en -->
Rules feel fairer when grown-ups follow them too, for example no phones at dinner for anyone.

<!-- .vintro -->
**Who acts:** Rules, grown ups · **What happens:** feel, follow · **To what, where:** rules

<!-- .vabout -->
This is a sentence of the lesson «Screen-time rules and arguments» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Rules, grown ups), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:421-screen-time-rules-and-arguments.lesson:25
# text = Rules feel fairer when grown-ups follow them too, for example no phones at dinner for anyone.
# source = school lesson (ours)
# course = everyday
# lesson = 421-screen-time-rules-and-arguments.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change
1	Rules	rule	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	feel	feel	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	advcl	_	_
3	fairer	fair	ADJ	JJR	Degree=Cmp	2	xcomp	_	_
4	when	when	ADV	WRB	PronType=Int	8	advmod	_	_
5	grown	grow	ADJ	JJ	_	7	amod	_	_
6	-	-	PUNCT	HYPH	_	7	punct	_	_
7	ups	up	NOUN	NNS	Number=Plur	8	nsubj	_	_
8	follow	follow	VERB	VB	Mood=Imp|VerbForm=Fin	2	advcl	_	_
9	them	they	PRON	PRP	Case=Acc|Number=Plur|Person=3|PronType=Prs	8	obj	_	_
10	too	too	ADV	RB	_	8	advmod	_	_
11	,	,	PUNCT	,	_	15	punct	_	_
12	for	for	ADP	IN	_	13	case	_	_
13	example	example	NOUN	NN	Number=Sing	15	nmod	_	_
14	no	no	DET	DT	PronType=Neg	15	det	_	_
15	phones	phone	NOUN	NNS	Number=Plur	8	obl	_	_
16	at	at	ADP	IN	_	17	case	_	_
17	dinner	dinner	NOUN	NN	Number=Sing	15	nmod	_	_
18	for	for	ADP	IN	_	19	case	_	_
19	anyone	anyone	PRON	NN	Number=Sing|PronType=Ind	17	nmod	_	_
20	.	.	PUNCT	.	_	8	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **feel** | present | Rules |  |  |  |  | fair *property* | vn stimulus\_subject-30.4 «NP V ADJ»: agent=Stimulus |
| 2 | **follow** | infinitive | grown ups | rules *= rule* |  |  |  | no phones for example at dinner for anyone *obl* | vn chase-51.6 «NP V NP»: agent=Agent they=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- div src -->

**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:421-screen-time-rules-and-arguments.lesson:25`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

<!-- /div -->

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- ← previous: [Screen-time rules and arguments, 24](https://md.mova.elamur.ai/free/en/corpora/school/everyday/421-screen-time-rules-and-arguments/24/)
- next →: [Screen-time rules and arguments, 26](https://md.mova.elamur.ai/free/en/corpora/school/everyday/421-screen-time-rules-and-arguments/26/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/everyday/421-screen-time-rules-and-arguments/)

