---
title: An age rating tells you what is in a game, not how hard the game is… — GTA 6: what rated 18 means · tree and pragmatics
description: An age rating tells you what is in a game, not how hard the game is to play. Who acts: age rating, game. A sentence of the lesson «GTA 6: what rated 18 means» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of every clause.
---

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# GTA 6: what rated 18 means, sentence 25

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An age rating tells you what is in a game, not how hard the game is to play.

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**Who acts:** age rating, game · **What happens:** tell, not be, play · **To what, where:** you · **Speech:** someone speaks here

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This is a sentence of the lesson «GTA 6: what rated 18 means» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (age rating, game), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:422-gta-6-what-rated-18-means.lesson:25
# text = An age rating tells you what is in a game, not how hard the game is to play.
# source = school lesson (ours)
# course = everyday
# lesson = 422-gta-6-what-rated-18-means.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1
1	An	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	age	age	NOUN	NN	Number=Sing	3	compound	_	_
3	rating	rating	NOUN	NN	Number=Sing	4	nsubj	_	_
4	tells	tell	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	4	iobj	_	_
6	what	what	PRON	WP	PronType=Int	8	obj	_	_
7	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
8	in	in	ADP	IN	_	4	obj	_	_
9	a	a	DET	DT	Definite=Ind|PronType=Art	10	det	_	_
10	game	game	NOUN	NN	Number=Sing	8	obl	_	_
11	,	,	PUNCT	,	_	14	punct	_	_
12	not	not	PART	RB	Polarity=Neg	14	advmod	_	_
13	how	how	ADV	WRB	PronType=Int	14	advmod	_	_
14	hard	hard	ADJ	JJ	Degree=Pos	8	conj	_	_
15	the	the	DET	DT	Definite=Def|PronType=Art	16	det	_	_
16	game	game	NOUN	NN	Number=Sing	14	nsubj	_	_
17	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	14	cop	_	_
18	to	to	PART	TO	_	19	mark	_	_
19	play	play	VERB	VB	VerbForm=Inf	14	advcl	_	Agree=R7-rel-agree|Haiku=14:xcomp
20	.	.	PUNCT	.	_	4	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **tell** *speech: assert* | present | a age rating |  | you |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP-Dative NP»: agent=Agent you=Recipient in=Topic |
| 2 | **not** **is** | present | the game |  |  |  |  | hard *property* | tree rules |
| 3 | **play** | to-infinitive | the game *not said here* |  |  |  |  |  | vn performance-26.7-1 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:422-gta-6-what-rated-18-means.lesson:25`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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