---
title: His team laughed at the cape and then won three matches in a row, be… — Teamwork, strategy and Minecraft building · tree and pragmatics
description: His team laughed at the cape and then won three matches in a row, because everyone knew where to go. Who acts: team, everyone. A sentence of the lesson «Teamwork, strategy and Minecraft building» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of every cla
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/school/everyday/424-teamwork-strategy-and-minecraft-building/7/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [school](https://md.mova.elamur.ai/free/en/corpora/school/) / [Everyday](https://md.mova.elamur.ai/free/en/corpora/school/everyday/) / [Teamwork, strategy and Minecraft build…](https://md.mova.elamur.ai/free/en/corpora/school/everyday/424-teamwork-strategy-and-minecraft-building/) / 7

# Teamwork, strategy and Minecraft building, sentence 7

<!-- .ven lang=en -->
His team laughed at the cape and then won three matches in a row, because everyone knew where to go.

<!-- .vintro -->
**Who acts:** team, everyone · **What happens:** laugh, win, know, go · **To what, where:** cape, three matches, row

<!-- .vabout -->
This is a sentence of the lesson «Teamwork, strategy and Minecraft building» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (team, everyone), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:424-teamwork-strategy-and-minecraft-building.lesson:7
# text = His team laughed at the cape and then won three matches in a row, because everyone knew where to go.
# source = school lesson (ours)
# course = everyday
# lesson = 424-teamwork-strategy-and-minecraft-building.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1
1	His	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	2	nmod:poss	_	_
2	team	team	NOUN	NN	Number=Sing	3	nsubj	_	_
3	laughed	laugh	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	at	at	ADP	IN	_	6	case	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	cape	cape	NOUN	NN	Number=Sing	3	obl	_	_
7	and	and	CCONJ	CC	_	9	cc	_	_
8	then	then	ADV	RB	PronType=Dem	9	advmod	_	_
9	won	win	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	3	conj	_	_
10	three	three	NUM	CD	NumForm=Word|NumType=Card	11	nummod	_	_
11	matches	match	NOUN	NNS	Number=Plur	9	obj	_	_
12	in	in	ADP	IN	_	14	case	_	_
13	a	a	DET	DT	Definite=Ind|PronType=Art	14	det	_	_
14	row	row	NOUN	NN	Number=Sing	9	obl	_	_
15	,	,	PUNCT	,	_	18	punct	_	_
16	because	because	SCONJ	IN	_	18	mark	_	_
17	everyone	everyone	PRON	NN	Number=Sing|PronType=Tot	18	nsubj	_	_
18	knew	know	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	9	advcl	_	Agree=R5-strong|Haiku=3:advcl
19	where	where	ADV	WRB	PronType=Rel	21	advmod	_	_
20	to	to	PART	TO	_	21	mark	_	_
21	go	go	VERB	VB	VerbForm=Inf	18	xcomp	_	_
22	.	.	PUNCT	.	_	3	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **laugh** | past | Theo's team |  |  | the cape |  |  | vn nonverbal\_expression-40.2 «NP V»: agent=Agent |
| 2 | **win** | past | Theo's team *not said here* | three matches |  | a row | then |  | vn succeed-74-2 «NP V NP»: agent=Agent match=Eventuality |
| 3 | **know** | past | everyone |  |  |  |  |  | vn comprehend-87.2-1-1-1 «NP V how S\_INF»: agent=Experiencer clause=Stimulus |
| 4 | **go** | to-infinitive | everyone *not said here* |  |  |  |  |  | vn disappearance-48.2-1 «NP V»: agent=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- div src -->

**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:424-teamwork-strategy-and-minecraft-building.lesson:7`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

<!-- /div -->

<!-- pn -->
- ← previous: [Teamwork, strategy and Minecraft build…, 6](https://md.mova.elamur.ai/free/en/corpora/school/everyday/424-teamwork-strategy-and-minecraft-building/6/)
- next →: [Teamwork, strategy and Minecraft build…, 8](https://md.mova.elamur.ai/free/en/corpora/school/everyday/424-teamwork-strategy-and-minecraft-building/8/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/everyday/424-teamwork-strategy-and-minecraft-building/)

