---
title: The whole of Mia's family played a racing game on Saturday, and ever… — Family game night · tree and pragmatics
description: The whole of Mia's family played a racing game on Saturday, and everyone was sure Grandad would come last: he held the controller upside down for the first lap. Who acts: whole, everyone, Grandad. A sentence of the lesson «Family game night» of the everyday course of Mova's primary school with its d
---

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# Family game night, sentence 0

<!-- .ven lang=en -->
The whole of Mia's family played a racing game on Saturday, and everyone was sure Grandad would come last: he held the controller upside down for the first lap.

<!-- .vintro -->
**Who acts:** whole, everyone, Grandad · **What happens:** play, be, come, hold · **To what, where:** racing game, controller

<!-- .vabout -->
This is a sentence of the lesson «Family game night» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (whole, everyone, Grandad), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:425-family-game-night.lesson:0
# text = The whole of Mia's family played a racing game on Saturday, and everyone was sure Grandad would come last: he held the controller upside down for the first lap.
# source = school lesson (ours)
# course = everyday
# lesson = 425-family-game-night.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R3-conj-first ×1, R5-strong ×4, R8-pos-agree ×1
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	whole	whole	ADJ	JJ	Degree=Pos	7	nsubj	_	Agree=R5-strong|Haiku=6:amod
3	of	of	ADP	IN	_	4	case	_	_
4	Mia	Mia	PROPN	NNP	Number=Sing	6	nmod:poss	_	_
5	's	's	PART	POS	_	4	case	_	_
6	family	family	NOUN	NN	Number=Sing	2	nmod	_	Agree=R5-strong|Haiku=7:nsubj
7	played	play	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	10	det	_	_
9	racing	racing	NOUN	NN	Number=Sing	10	compound	_	_
10	game	game	NOUN	NN	Number=Sing	7	obj	_	_
11	on	on	ADP	IN	_	12	case	_	_
12	Saturday	Saturday	PROPN	NNP	Number=Sing	7	obl	_	_
13	,	,	PUNCT	,	_	17	punct	_	_
14	and	and	CCONJ	CC	_	17	cc	_	_
15	everyone	everyone	PRON	NN	Number=Sing|PronType=Tot	17	nsubj	_	_
16	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	17	cop	_	_
17	sure	sure	ADJ	JJ	Degree=Pos	7	conj	_	_
18	Grandad	Grandad	PROPN	NNP	Number=Sing	20	nsubj	_	Agree=R8-pos-agree|Haiku=20:nsubj|HaikuPos=NOUN:NN:Number=Sing
19	would	would	AUX	MD	VerbForm=Fin	20	aux	_	_
20	come	come	VERB	VB	VerbForm=Inf	17	ccomp	_	_
21	last	last	ADJ	JJ	Degree=Pos	20	xcomp	_	_
22	:	:	PUNCT	:	_	24	punct	_	_
23	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	24	nsubj	_	_
24	held	hold	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	7	conj	_	Agree=R3-conj-first|Haiku=17:conj
25	the	the	DET	DT	Definite=Def|PronType=Art	26	det	_	Agree=R5-strong|Haiku=27:det
26	controller	controller	NOUN	NN	Number=Sing	24	obj	_	Agree=R5-strong|Haiku=27:compound
27	upside	upside	NOUN	NN	Number=Sing	24	obj	_	_
28	down	down	ADV	RB	_	27	advmod	_	_
29	for	for	ADP	IN	_	32	case	_	_
30	the	the	DET	DT	Definite=Def|PronType=Art	32	det	_	_
31	first	first	ADJ	JJ	Degree=Pos|NumForm=Word|NumType=Ord	32	amod	_	_
32	lap	lap	NOUN	NN	Number=Sing	24	obl	_	_
33	.	.	PUNCT	.	_	7	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **play** | past | the whole  Mia's family | a racing game |  |  | saturday |  | vn use-105.1 «NP V NP»: agent=Agent game=Theme |
| 2 | **is** | past | everyone |  |  |  |  | sure *property* | tree rules |
| 3 | **come** | would | Grandad |  |  |  |  | last *property* | vn escape-51.1-1 «NP V»: agent=Theme |
| 4 | **hold** | past | Grandad | the controller |  |  |  | for the first lap | vn conjecture-29.5 «NP V NP to be NP»: agent=Agent controller=Theme upside=Eventuality |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:425-family-game-night.lesson:0`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R3-conj-first ×1, R5-strong ×4, R8-pos-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [Teamwork, strategy and Minecraft build…, 30](https://md.mova.elamur.ai/free/en/corpora/school/everyday/424-teamwork-strategy-and-minecraft-building/30/)
- next →: [Family game night, 1](https://md.mova.elamur.ai/free/en/corpora/school/everyday/425-family-game-night/1/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/everyday/425-family-game-night/)

