---
title: She was grinning: «Six years I've been waiting for someone to beat m… — Family game night · tree and pragmatics
description: She was grinning: «Six years I've been waiting for someone to beat me properly.» She hadn't let him win, and that is exactly why the win felt so good. Who acts: mum, dad, Theo, that. A sentence of the lesson «Family game night» of the everyday course of Mova's primary school with its dependency tree
---

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# Family game night, sentence 8

<!-- .ven lang=en -->
She was grinning: «Six years I've been waiting for someone to beat me properly.» She hadn't let him win, and that is exactly why the win felt so good.

<!-- .vintro -->
**Who acts:** mum, dad, Theo, that, win · **What happens:** grin, wait, beat, not let, win, be · **To what, where:** dad, Theo · **Speech:** someone speaks here

<!-- .vabout -->
This is a sentence of the lesson «Family game night» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (mum, dad, Theo, that), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:425-family-game-night.lesson:8
# text = She was grinning: «Six years I've been waiting for someone to beat me properly.» She hadn't let him win, and that is exactly why the win felt so good.
# source = school lesson (ours)
# course = everyday
# lesson = 425-family-game-night.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1
1	She	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	3	nsubj	_	_
2	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	3	aux	_	_
3	grinning	grin	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
4	:	:	PUNCT	:	_	5	punct	_	_
5	«	«	PUNCT	``	_	3	punct	_	_
6	Six	six	NUM	CD	NumForm=Word|NumType=Card	7	nummod	_	_
7	years	year	NOUN	NNS	Number=Plur	11	obl:unmarked	_	_
8	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	11	nsubj	_	_
9	've	have	AUX	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	11	aux	_	_
10	been	be	AUX	VBN	Tense=Past|VerbForm=Part	11	aux	_	_
11	waiting	wait	VERB	VBG	Tense=Pres|VerbForm=Part	3	ccomp	_	Agree=R7-rel-agree|Haiku=3:advcl
12	for	for	ADP	IN	_	13	case	_	_
13	someone	someone	PRON	NN	Number=Sing|PronType=Ind	11	obl	_	_
14	to	to	PART	TO	_	15	mark	_	_
15	beat	beat	VERB	VB	VerbForm=Inf	13	acl	_	_
16	me	I	PRON	PRP	Case=Acc|Number=Sing|Person=1|PronType=Prs	15	obj	_	_
17	properly	properly	ADV	RB	_	15	advmod	_	_
18	.	.	PUNCT	.	_	3	punct	_	_
19	»	»	PUNCT	''	_	3	punct	_	_
20	She	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	23	nsubj	_	_
21	had	have	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	23	aux	_	_
22	n't	not	PART	RB	Polarity=Neg	23	advmod	_	_
23	let	let	VERB	VB	VerbForm=Inf	3	advcl	_	_
24	him	he	PRON	PRP	Case=Acc|Gender=Masc|Number=Sing|Person=3|PronType=Prs	23	obj	_	_
25	win	win	VERB	VB	VerbForm=Inf	23	xcomp	_	_
26	,	,	PUNCT	,	_	34	punct	_	_
27	and	and	CCONJ	CC	_	34	cc	_	_
28	that	that	PRON	DT	Number=Sing|PronType=Dem	31	nsubj	_	_
29	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	31	cop	_	_
30	exactly	exactly	ADV	RB	_	31	advmod	_	_
31	why	why	ADV	WRB	PronType=Int	34	advmod	_	_
32	the	the	DET	DT	Definite=Def|PronType=Art	33	det	_	_
33	win	win	NOUN	NN	Number=Sing	34	nsubj	_	_
34	felt	feel	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	3	conj	_	_
35	so	so	ADV	RB	_	36	advmod	_	_
36	good	good	ADJ	JJ	Degree=Pos	34	xcomp	_	_
37	.	.	PUNCT	.	_	3	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **grin** | past · progressive | mum |  |  |  |  |  | tree rules |
| 2 | **wait** *in a quote* | present · perfect · progressive | Mia's dad *= dad* |  |  |  | year | for someone | vn exist-47.1 «NP V»: agent=Theme |
| 3 | **beat** *in a quote* | to-infinitive | Mia's dad *= dad* *not said here* | Mia's dad *= dad* |  |  |  | properly *property* | vn sound\_emission-43.2 «PP.location V NP»: agent=Location i=Theme |
| 4 | **not** **let** | past | mum | Theo |  |  |  |  | tree rules |
| 5 | **win** | infinitive | Theo *not said here* |  |  |  |  |  | vn succeed-74-2 «NP V»: agent=Agent |
| 6 | **is** | present | that |  |  |  |  | exactly, why *property* | tree rules |
| 7 | **feel** | past | the win |  |  |  |  | good *property* | vn stimulus\_subject-30.4 «NP V ADJ»: agent=Stimulus |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:425-family-game-night.lesson:8`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [Family game night, 7](https://md.mova.elamur.ai/free/en/corpora/school/everyday/425-family-game-night/7/)
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