---
title: Connor tries the opposite way: he barges into a game he isn't in, gr… — Joining a game, and the shy kid · tree and pragmatics
description: Connor tries the opposite way: he barges into a game he isn't in, grabs the ball and shouts, «Oi, YOU, mark him, you're rubbish!» «Who even are you?» they say, and tell him to get lost. Who acts: Connor, you, boys. A sentence of the lesson «Joining a game, and the shy kid» of the everyday course of 
---

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# Joining a game, and the shy kid, sentence 8

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Connor tries the opposite way: he barges into a game he isn't in, grabs the ball and shouts, «Oi, YOU, mark him, you're rubbish!» «Who even are you?» they say, and tell him to get lost.

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**Who acts:** Connor, you, boys · **What happens:** try, barge, not be, grab, shout, mark · **To what, where:** opposite way, game, ball, Connor, rubbish · **Speech:** someone speaks here

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This is a sentence of the lesson «Joining a game, and the shy kid» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Connor, you, boys), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:466-joining-a-game-and-the-shy-kid.lesson:8
# text = Connor tries the opposite way: he barges into a game he isn't in, grabs the ball and shouts, «Oi, YOU, mark him, you're rubbish!» «Who even are you?» they say, and tell him to get lost.
# source = school lesson (ours)
# course = everyday
# lesson = 466-joining-a-game-and-the-shy-kid.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×2, R6-punct-agree ×1, R7-rel-agree ×1, R8-pos-agree ×1
1	Connor	Connor	PROPN	NNP	Number=Sing	2	nsubj	_	_
2	tries	try	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	opposite	opposite	ADJ	JJ	Degree=Pos	5	amod	_	_
5	way	way	NOUN	NN	Number=Sing	2	obj	_	_
6	:	:	PUNCT	:	_	8	punct	_	_
7	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	8	nsubj	_	_
8	barges	barge	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	acl:relcl	_	_
9	into	into	ADP	IN	_	11	case	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	11	det	_	_
11	game	game	NOUN	NN	Number=Sing	8	obl	_	_
12	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	15	nsubj	_	_
13	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	15	cop	_	_
14	n't	not	PART	RB	Polarity=Neg	15	advmod	_	_
15	in	in	ADV	RB	_	11	acl:relcl	_	_
16	,	,	PUNCT	,	_	17	punct	_	_
17	grabs	grab	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	conj	_	Agree=R5-strong|Haiku=2:conj
18	the	the	DET	DT	Definite=Def|PronType=Art	19	det	_	_
19	ball	ball	NOUN	NN	Number=Sing	17	obj	_	_
20	and	and	CCONJ	CC	_	21	cc	_	_
21	shouts	shout	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	17	conj	_	_
22	,	,	PUNCT	,	_	24	punct	_	_
23	«	«	PUNCT	``	_	24	punct	_	_
24	Oi	Oi	INTJ	UH	_	26	vocative	_	_
25	,	,	PUNCT	,	_	17	punct	_	_
26	YOU	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	2	obj	_	_
27	,	,	PUNCT	,	_	28	punct	_	_
28	mark	mark	VERB	VB	VerbForm=Inf	2	conj	_	_
29	him	he	PRON	PRP	Case=Acc|Gender=Masc|Number=Sing|Person=3|PronType=Prs	28	obj	_	_
30	,	,	PUNCT	,	_	33	punct	_	_
31	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	33	nsubj	_	_
32	're	be	AUX	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	33	cop	_	_
33	rubbish	rubbish	NOUN	NN	Number=Sing	28	parataxis	_	Agree=R7-rel-agree|Haiku=28:obl
34	!	!	PUNCT	.	_	2	punct	_	_
35	»	»	PUNCT	''	_	2	punct	_	_
36	«	«	PUNCT	``	_	37	punct	_	Agree=R6-punct-agree|Haiku=2:punct
37	Who	who	PRON	WP	PronType=Rel	44	parataxis	_	_
38	even	even	ADV	RB	_	39	advmod	_	_
39	are	be	AUX	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	37	cop	_	_
40	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	37	nsubj	_	_
41	?	?	PUNCT	.	_	37	punct	_	_
42	»	»	PUNCT	''	_	44	punct	_	Agree=R8-pos-agree|Haiku=44:punct|HaikuPos=PUNCT:,:_
43	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	44	nsubj	_	_
44	say	say	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	2	parataxis	_	_
45	,	,	PUNCT	,	_	47	punct	_	_
46	and	and	CCONJ	CC	_	47	cc	_	_
47	tell	tell	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	44	conj	_	_
48	him	he	PRON	PRP	Case=Acc|Gender=Masc|Number=Sing|Person=3|PronType=Prs	47	obj	_	_
49	to	to	PART	TO	_	51	mark	_	Agree=R5-strong|Haiku=50:mark
50	get	get	VERB	VB	VerbForm=Inf	47	xcomp	_	_
51	lost	lose	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	50	xcomp	_	_
52	.	.	PUNCT	.	_	2	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **try** | present | Connor | the opposite way |  |  |  |  | vn amuse-31.1 «NP V NP ADJ»: agent=Stimulus way=Experiencer you=Result |
| 2 | **barge** | present | Connor | the opposite way *not said here* |  | a game |  |  | vn drive-11.5-1 «NP V NP»: agent=Agent way=Theme |
| 3 | **not** **is** | present | Connor | a game *not said here* |  |  |  | in *property* | tree rules |
| 4 | **grab** | present | Connor *not said here* | the ball |  |  |  |  | vn steal-10.5-1 «NP V NP»: agent=Agent ball=Theme |
| 5 | **shout** *speech: express* | present | Connor *not said here* |  |  |  |  |  | vn manner\_speaking-37.3 «NP V»: agent=Agent |
| 6 | **mark** *in a quote* | infinitive | Connor *not said here* | Connor |  |  |  |  | vn image\_impression-25.1 «NP V NP.theme»: agent=Agent he=Theme |
| 7 | **is a** *in a quote* | present | you | rubbish |  |  |  |  | tree rules |
| 8 | **is a** *in a quote* | present | you |  |  |  |  |  | tree rules |
| 9 | **say** *speech: ask* | present | boys *= boy* |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic |
| 10 | **tell** *speech: assert* | present | boys *= boy* *not said here* |  | Connor |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP S\_INF»: agent=Agent he=Recipient clause=Topic |
| 11 | **get** *not said to happen* | infinitive | boys *= boy* *not said here* |  |  |  |  |  | vn comprehend-87.2-1 «NP V how S\_INF»: agent=Experiencer clause=Stimulus |
| 12 | **lose** | participle | boys *= boy* *not said here* |  |  |  |  |  | vn succeed-74-3-1 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:466-joining-a-game-and-the-shy-kid.lesson:8`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×2, R6-punct-agree ×1, R7-rel-agree ×1, R8-pos-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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