---
title: Then Jake turns up at the door with a packet of Monster Munch: «Rema… — The row over a game · tree and pragmatics
description: Then Jake turns up at the door with a packet of Monster Munch: «Rematch? Who acts: Jake. A sentence of the lesson «The row over a game» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of every clause.
---

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# The row over a game, sentence 5

<!-- .ven lang=en -->
Then Jake turns up at the door with a packet of Monster Munch: «Rematch?

<!-- .vintro -->
**Who acts:** Jake · **What happens:** turn up · **To what, where:** door

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This is a sentence of the lesson «The row over a game» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Jake), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:475-the-row-over-a-game.lesson:5
# text = Then Jake turns up at the door with a packet of Monster Munch: «Rematch?
# source = school lesson (ours)
# course = everyday
# lesson = 475-the-row-over-a-game.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R6-punct-agree ×2
1	Then	then	ADV	RB	PronType=Dem	3	advmod	_	_
2	Jake	Jake	PROPN	NNP	Number=Sing	3	nsubj	_	_
3	turns	turn	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	up	up	ADP	RP	_	3	compound:prt	_	_
5	at	at	ADP	IN	_	7	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	door	door	NOUN	NN	Number=Sing	3	obl	_	_
8	with	with	ADP	IN	_	10	case	_	_
9	a	a	DET	DT	Definite=Ind|PronType=Art	10	det	_	_
10	packet	packet	NOUN	NN	Number=Sing	3	obl	_	Agree=R5-strong|Haiku=7:nmod
11	of	of	ADP	IN	_	12	case	_	_
12	Monster	monster	PROPN	NNP	Number=Sing	10	nmod	_	_
13	Munch	Munch	PROPN	NNP	Number=Sing	12	flat	_	_
14	:	:	PUNCT	:	_	16	punct	_	Agree=R6-punct-agree|Haiku=3:punct
15	«	«	PUNCT	``	_	16	punct	_	_
16	Rematch	rematch	NOUN	NN	Number=Sing	3	parataxis	_	_
17	?	?	PUNCT	.	_	16	punct	_	Agree=R6-punct-agree|Haiku=3:punct
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **turn up** | present | Jake |  |  | the door | then | with a packet of Monster | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:475-the-row-over-a-game.lesson:5`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R6-punct-agree ×2. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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