---
title: A good winner says good game, and a good loser congratulates the win… — Manners and kindness · tree and pragmatics
description: A good winner says good game, and a good loser congratulates the winner. Who acts: good winner, good loser. A sentence of the lesson «Manners and kindness» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of every clause.
---

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# Manners and kindness, sentence 18

<!-- .ven lang=en -->
A good winner says good game, and a good loser congratulates the winner.

<!-- .vintro -->
**Who acts:** good winner, good loser · **What happens:** say, congratulate · **To what, where:** good game, winner · **Speech:** someone speaks here

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This is a sentence of the lesson «Manners and kindness» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (good winner, good loser), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:051-manners-and-kindness.lesson:18
# text = A good winner says good game, and a good loser congratulates the winner.
# source = school lesson (ours)
# course = everyday
# lesson = 051-manners-and-kindness.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	good	good	ADJ	JJ	Degree=Pos	3	amod	_	_
3	winner	winner	NOUN	NN	Number=Sing	4	nsubj	_	_
4	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	good	good	ADJ	JJ	Degree=Pos	6	amod	_	_
6	game	game	NOUN	NN	Number=Sing	4	obj	_	_
7	,	,	PUNCT	,	_	12	punct	_	_
8	and	and	CCONJ	CC	_	12	cc	_	_
9	a	a	DET	DT	Definite=Ind|PronType=Art	11	det	_	_
10	good	good	ADJ	JJ	Degree=Pos	11	amod	_	_
11	loser	loser	NOUN	NN	Number=Sing	12	nsubj	_	_
12	congratulates	congratulate	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	conj	_	_
13	the	the	DET	DT	Definite=Def|PronType=Art	14	det	_	_
14	winner	winner	NOUN	NN	Number=Sing	12	obj	_	_
15	.	.	PUNCT	.	_	4	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | present | a good winner | good game |  |  |  |  | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent game=Topic |
| 2 | **congratulate** | present | a good loser | the winner |  |  |  |  | vn judgment-33.1-1 «NP V NP»: agent=Agent winner=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:051-manners-and-kindness.lesson:18`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [Manners and kindness, 17](https://md.mova.elamur.ai/free/en/corpora/school/everyday/51-manners-and-kindness/17/)
- next →: [Manners and kindness, 19](https://md.mova.elamur.ai/free/en/corpora/school/everyday/51-manners-and-kindness/19/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/everyday/51-manners-and-kindness/)

