---
title: A game only keeps going if the players are happy to keep playing. — Thinking cleverly about people · tree and pragmatics
description: A game only keeps going if the players are happy to keep playing. Who acts: game, players. A sentence of the lesson «Thinking cleverly about people» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of every clause.
---

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# Thinking cleverly about people, sentence 11

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A game only keeps going if the players are happy to keep playing.

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**Who acts:** game, players · **What happens:** keep, go, be, play

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This is a sentence of the lesson «Thinking cleverly about people» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (game, players), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:060-reasoning-about-people.lesson:11
# text = A game only keeps going if the players are happy to keep playing.
# source = school lesson (ours)
# course = everyday
# lesson = 060-reasoning-about-people.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	4	nsubj	_	_
3	only	only	ADV	RB	_	4	advmod	_	_
4	keeps	keep	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	going	go	VERB	VBG	VerbForm=Ger	4	xcomp	_	_
6	if	if	SCONJ	IN	_	10	mark	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	players	player	NOUN	NNS	Number=Plur	10	nsubj	_	_
9	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	10	cop	_	_
10	happy	happy	ADJ	JJ	Degree=Pos	4	advcl	_	_
11	to	to	PART	TO	_	12	mark	_	_
12	keep	keep	VERB	VB	VerbForm=Inf	10	xcomp	_	_
13	playing	play	VERB	VBG	VerbForm=Ger	12	xcomp	_	_
14	.	.	PUNCT	.	_	4	punct	_	_
```

## Pragmatics {#pragmatics}

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- form: statement
- act: assert
- voice: narrator
- polarity: none
- teacher: changed act=assert

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| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **keep** | present | a game |  |  |  |  |  | tree rules |
| 2 | **go** | gerund | a game *not said here* |  |  |  |  |  | vn disappearance-48.2-1 «NP V»: agent=Theme |
| 3 | **is** *a condition, not said to happen* | present | the players |  |  |  |  | happy *property* | tree rules |
| 4 | **keep** | to-infinitive | the players *not said here* |  |  |  |  |  | tree rules |
| 5 | **play** | gerund | the players *not said here* |  |  |  |  |  | vn performance-26.7-1 «NP V»: agent=Agent |

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One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:060-reasoning-about-people.lesson:11`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [Thinking cleverly about people, 10](https://md.mova.elamur.ai/free/en/corpora/school/everyday/60-reasoning-about-people/10/)
- next →: [Thinking cleverly about people, 12](https://md.mova.elamur.ai/free/en/corpora/school/everyday/60-reasoning-about-people/12/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/everyday/60-reasoning-about-people/)

