---
title: A boy in Vancouver playing a game puts a timer on, and when it rings… — Posture, screens and resting your eyes · tree and pragmatics
description: A boy in Vancouver playing a game puts a timer on, and when it rings he looks out of the window at the far trees and walks around the room. Who acts: boy, timer. A sentence of the lesson «Posture, screens and resting your eyes» of the everyday course of Mova's primary school with its dependency tree
---

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# Posture, screens and resting your eyes, sentence 4

<!-- .ven lang=en -->
A boy in Vancouver playing a game puts a timer on, and when it rings he looks out of the window at the far trees and walks around the room.

<!-- .vintro -->
**Who acts:** boy, timer · **What happens:** play, put on, ring, look out, walk · **To what, where:** game, timer, window, far trees, room

<!-- .vabout -->
This is a sentence of the lesson «Posture, screens and resting your eyes» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (boy, timer), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:008-posture-and-screens.lesson:4
# text = A boy in Vancouver playing a game puts a timer on, and when it rings he looks out of the window at the far trees and walks around the room.
# source = school lesson (ours)
# course = everyday
# lesson = 008-posture-and-screens.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R6-punct-agree ×1
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	boy	boy	NOUN	NN	Number=Sing	8	nsubj	_	_
3	in	in	ADP	IN	_	4	case	_	_
4	Vancouver	Vancouver	PROPN	NNP	Number=Sing	2	nmod	_	_
5	playing	play	VERB	VBG	Tense=Pres|VerbForm=Part	2	acl	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
7	game	game	NOUN	NN	Number=Sing	5	obj	_	_
8	puts	put	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
9	a	a	DET	DT	Definite=Ind|PronType=Art	10	det	_	_
10	timer	timer	NOUN	NN	Number=Sing	8	obj	_	_
11	on	on	ADP	RP	_	8	compound:prt	_	_
12	,	,	PUNCT	,	_	18	punct	_	Agree=R6-punct-agree|Haiku=16:punct
13	and	and	CCONJ	CC	_	18	cc	_	_
14	when	when	ADV	WRB	PronType=Int	16	advmod	_	_
15	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	16	nsubj	_	_
16	rings	ring	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	18	advcl	_	_
17	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	18	nsubj	_	_
18	looks	look	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	conj	_	_
19	out	out	ADP	IN	_	22	case	_	_
20	of	of	ADP	IN	_	22	case	_	_
21	the	the	DET	DT	Definite=Def|PronType=Art	22	det	_	_
22	window	window	NOUN	NN	Number=Sing	18	obl	_	_
23	at	at	ADP	IN	_	26	case	_	_
24	the	the	DET	DT	Definite=Def|PronType=Art	26	det	_	_
25	far	far	ADJ	JJ	Degree=Pos	26	amod	_	_
26	trees	tree	NOUN	NNS	Number=Plur	18	obl	_	Agree=R5-strong|Haiku=22:nmod
27	and	and	CCONJ	CC	_	28	cc	_	_
28	walks	walk	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	18	conj	_	_
29	around	around	ADP	IN	_	31	case	_	_
30	the	the	DET	DT	Definite=Def|PronType=Art	31	det	_	_
31	room	room	NOUN	NN	Number=Sing	28	obl	_	_
32	.	.	PUNCT	.	_	8	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **play** | gerund | a boy in Vancouver *not said here* | a game |  |  |  |  | vn use-105.1 «NP V NP»: agent=Agent game=Theme |
| 2 | **put on** | present | a boy in Vancouver | a timer |  |  |  |  | vn invest-13.5.4-1 «NP V PP»: agent=Agent timer=Goal |
| 3 | **ring** | present | timer |  |  |  |  |  | vn sound\_emission-43.2 «NP V»: agent=Theme |
| 4 | **look out** | present | boy | the window |  | the far trees |  |  | tree rules |
| 5 | **walk** | present | boy *not said here* |  |  | the room |  |  | vn run-51.3.2-2-1 «NP V PP.location»: agent=Theme around room=Trajectory |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:008-posture-and-screens.lesson:4`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R6-punct-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [Posture, screens and resting your eyes, 3](https://md.mova.elamur.ai/free/en/corpora/school/everyday/8-posture-and-screens/3/)
- next →: [Posture, screens and resting your eyes, 5](https://md.mova.elamur.ai/free/en/corpora/school/everyday/8-posture-and-screens/5/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/everyday/8-posture-and-screens/)

