---
title: When a game keeps beating you, a break and a drink of water help, be… — Handling anger · tree and pragmatics
description: When a game keeps beating you, a break and a drink of water help, because a tired, angry brain plays worse. Who acts: game, break, tired angry brain. A sentence of the lesson «Handling anger» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of every clause.
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/school/everyday/89-handling-anger/9/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [school](https://md.mova.elamur.ai/free/en/corpora/school/) / [Everyday](https://md.mova.elamur.ai/free/en/corpora/school/everyday/) / [Handling anger](https://md.mova.elamur.ai/free/en/corpora/school/everyday/89-handling-anger/) / 9

# Handling anger, sentence 9

<!-- .ven lang=en -->
When a game keeps beating you, a break and a drink of water help, because a tired, angry brain plays worse.

<!-- .vintro -->
**Who acts:** game, break, tired angry brain · **What happens:** keep, beat, help, play · **To what, where:** you

<!-- .vabout -->
This is a sentence of the lesson «Handling anger» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (game, break, tired angry brain), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:089-handling-anger.lesson:9
# text = When a game keeps beating you, a break and a drink of water help, because a tired, angry brain plays worse.
# source = school lesson (ours)
# course = everyday
# lesson = 089-handling-anger.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R1-cc-next ×1, R8-pos-agree ×1
1	When	when	SCONJ	WRB	_	4	mark	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	game	game	NOUN	NN	Number=Sing	4	nsubj	_	_
4	keeps	keep	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	15	advcl	_	_
5	beating	beat	VERB	VBG	VerbForm=Ger	4	xcomp	_	_
6	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	5	obj	_	_
7	,	,	PUNCT	,	_	9	punct	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
9	break	break	NOUN	NN	Number=Sing	15	nsubj	_	_
10	and	and	CCONJ	CC	_	12	cc	_	Agree=R1-cc-next|Haiku=9:cc
11	a	a	DET	DT	Definite=Ind|PronType=Art	12	det	_	_
12	drink	drink	NOUN	NN	Number=Sing	9	conj	_	_
13	of	of	ADP	IN	_	14	case	_	_
14	water	water	NOUN	NN	Number=Sing	12	nmod	_	_
15	help	help	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
16	,	,	PUNCT	,	_	15	punct	_	_
17	because	because	SCONJ	IN	_	23	mark	_	_
18	a	a	DET	DT	Definite=Ind|PronType=Art	22	det	_	_
19	tired	tired	ADJ	JJ	Degree=Pos	22	amod	_	_
20	,	,	PUNCT	,	_	19	punct	_	_
21	angry	angry	ADJ	JJ	Degree=Pos	22	amod	_	_
22	brain	brain	NOUN	NN	Number=Sing	23	nsubj	_	_
23	plays	play	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	15	advcl	_	Agree=R8-pos-agree|Haiku=15:advcl|HaikuPos=NOUN:NNS:Number=Plur
24	worse	badly	ADV	RBR	Degree=Cmp	4	conj	_	_
25	.	.	PUNCT	.	_	4	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: suggest
- voice: narrator
- polarity: neg
- teacher: changed act=suggest

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **keep** | present | a game |  |  |  |  |  | tree rules |
| 2 | **beat** | gerund | a game *not said here* | you |  |  |  |  | vn sound\_emission-43.2 «PP.location V NP»: agent=Location you=Theme |
| 3 | **help** | present | a break and a drink of water |  |  |  |  |  | vn help-72.1-1-1 «NP V PP.theme»: agent=Agent |
| 4 | **play** | present | a tired angry brain |  |  |  |  |  | vn performance-26.7-1 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- div src -->

**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:089-handling-anger.lesson:9`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R1-cc-next ×1, R8-pos-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

<!-- /div -->

<!-- pn -->
- ← previous: [Handling anger, 7](https://md.mova.elamur.ai/free/en/corpora/school/everyday/89-handling-anger/7/)
- next →: [Handling anger, 10](https://md.mova.elamur.ai/free/en/corpora/school/everyday/89-handling-anger/10/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/everyday/89-handling-anger/)

