---
title: Boredom is the restless feeling of having nothing to do; it is not a… — Boredom, excitement and pride · tree and pragmatics
description: Boredom is the restless feeling of having nothing to do; it is not a disaster but a chance, because boredom is often where new ideas, games and stories begin. Who acts: Boredom, restless feeling, boredom new ideas. A sentence of the lesson «Boredom, excitement and pride» of the everyday course of Mo
---

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# Boredom, excitement and pride, sentence 0

<!-- .ven lang=en -->
Boredom is the restless feeling of having nothing to do; it is not a disaster but a chance, because boredom is often where new ideas, games and stories begin.

<!-- .vintro -->
**Who acts:** Boredom, restless feeling, boredom new ideas · **What happens:** be, have, do, not be, begin · **To what, where:** restless feeling, nothing, disaster

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This is a sentence of the lesson «Boredom, excitement and pride» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Boredom, restless feeling, boredom new ideas), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:093-boredom-excitement-and-pride.lesson:0
# text = Boredom is the restless feeling of having nothing to do; it is not a disaster but a chance, because boredom is often where new ideas, games and stories begin.
# source = school lesson (ours)
# course = everyday
# lesson = 093-boredom-excitement-and-pride.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×2
1	Boredom	boredom	NOUN	NN	Number=Sing	5	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	restless	restless	ADJ	JJ	Degree=Pos	5	amod	_	_
5	feeling	feeling	NOUN	NN	Number=Sing	0	root	_	_
6	of	of	SCONJ	IN	_	7	mark	_	_
7	having	have	VERB	VBG	VerbForm=Ger	5	acl	_	_
8	nothing	nothing	PRON	NN	Number=Sing|PronType=Neg	7	obj	_	_
9	to	to	PART	TO	_	10	mark	_	_
10	do	do	VERB	VB	VerbForm=Inf	8	acl	_	_
11	;	;	PUNCT	:	_	16	punct	_	_
12	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	16	nsubj	_	_
13	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	16	cop	_	_
14	not	not	PART	RB	Polarity=Neg	16	advmod	_	_
15	a	a	DET	DT	Definite=Ind|PronType=Art	16	det	_	_
16	disaster	disaster	NOUN	NN	Number=Sing	5	parataxis	_	_
17	but	but	CCONJ	CC	_	19	cc	_	_
18	a	a	DET	DT	Definite=Ind|PronType=Art	19	det	_	_
19	chance	chance	NOUN	NN	Number=Sing	16	conj	_	_
20	,	,	PUNCT	,	_	27	punct	_	_
21	because	because	ADP	IN	ExtPos=ADP	27	case	_	_
22	boredom	boredom	NOUN	NN	Number=Sing	27	compound	_	_
23	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	27	cop	_	_
24	often	often	ADV	RB	_	27	advmod	_	_
25	where	where	ADV	WRB	PronType=Rel	27	advmod	_	_
26	new	new	ADJ	JJ	Degree=Pos	27	amod	_	_
27	ideas	idea	NOUN	NNS	Number=Plur	32	nsubj	_	Agree=R5-strong|Haiku=29:conj
28	,	,	PUNCT	,	_	29	punct	_	_
29	games	game	NOUN	NNS	Number=Plur	27	conj	_	Agree=R5-strong|Haiku=32:nsubj
30	and	and	CCONJ	CC	_	31	cc	_	_
31	stories	story	NOUN	NNS	Number=Plur	29	conj	_	_
32	begin	begin	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	5	parataxis	_	_
33	.	.	PUNCT	.	_	5	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | Boredom | the restless feeling |  |  |  |  | tree rules |
| 2 | **have** | gerund | the restless feeling *not said here* | nothing |  |  |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent nothing=Patient |
| 3 | **do** | to-infinitive | the restless feeling *not said here* | nothing *not said here* |  |  |  |  | vn act-114-1 «NP V»: agent=Agent |
| 4 | **not** **is a** | present | Boredom | a disaster but a chance |  |  |  |  | tree rules |
| 5 | **is** | present |  |  |  |  |  | because boredom new ideas and games and stories; often *property* | tree rules |
| 6 | **begin** | present | boredom new ideas and games and stories |  |  |  |  |  | vn begin-55.1-1-1 «NP.eventuality V»: agent=Eventuality |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:093-boredom-excitement-and-pride.lesson:0`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×2. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [Disappointment, jealousy and embarrass…, 18](https://md.mova.elamur.ai/free/en/corpora/school/everyday/92-disappointment-jealousy-and-embarrassment/18/)
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