---
title: In Europa Universalis 5 borders move with every war and inheritance,… — Borders: why they are where they are · tree and pragmatics
description: In Europa Universalis 5 borders move with every war and inheritance, and that is not far from the truth, but the game shows them as sharp lines, while real borders around 1337 were often blurry zones. Who acts: borders, that, game, real borders. A sentence of the lesson «Borders: why they are where 
---

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# Borders: why they are where they are, sentence 3

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In Europa Universalis 5 borders move with every war and inheritance, and that is not far from the truth, but the game shows them as sharp lines, while real borders around 1337 were often blurry zones.

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**Who acts:** borders, that, game, real borders · **What happens:** move, be, show · **To what, where:** Europa, truth, war, blurry zones

<!-- .vabout -->
This is a sentence of the lesson «Borders: why they are where they are» of the geography course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (borders, that, game, real borders), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:geography:031-borders-why-they-are-where-they-are.lesson:3
# text = In Europa Universalis 5 borders move with every war and inheritance, and that is not far from the truth, but the game shows them as sharp lines, while real borders around 1337 were often blurry zones.
# source = school lesson (ours)
# course = geography
# lesson = 031-borders-why-they-are-where-they-are.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1
1	In	in	ADP	IN	_	2	case	_	_
2	Europa	Europa	PROPN	NNP	Number=Sing	6	obl	_	_
3	Universalis	Universalis	PROPN	NNP	Number=Sing	2	flat	_	_
4	5	5	NUM	CD	NumForm=Digit|NumType=Card	2	flat	_	_
5	borders	border	NOUN	NNS	Number=Plur	6	nsubj	_	_
6	move	move	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	with	with	ADP	IN	_	9	case	_	_
8	every	every	DET	DT	PronType=Tot	9	det	_	_
9	war	war	NOUN	NN	Number=Sing	6	obl	_	_
10	and	and	CCONJ	CC	_	11	cc	_	_
11	inheritance	inheritance	NOUN	NN	Number=Sing	9	conj	_	_
12	,	,	PUNCT	,	_	20	punct	_	_
13	and	and	CCONJ	CC	_	20	cc	_	_
14	that	that	PRON	DT	Number=Sing|PronType=Dem	20	nsubj	_	_
15	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	20	cop	_	_
16	not	not	PART	RB	Polarity=Neg	17	advmod	_	_
17	far	far	ADV	RB	Degree=Pos	20	advmod	_	_
18	from	from	ADP	IN	_	20	case	_	_
19	the	the	DET	DT	Definite=Def|PronType=Art	20	det	_	_
20	truth	truth	NOUN	NN	Number=Sing	6	parataxis	_	_
21	,	,	PUNCT	,	_	25	punct	_	_
22	but	but	CCONJ	CC	_	25	cc	_	_
23	the	the	DET	DT	Definite=Def|PronType=Art	24	det	_	_
24	game	game	NOUN	NN	Number=Sing	25	nsubj	_	_
25	shows	show	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	conj	_	Agree=R7-rel-agree|Haiku=6:parataxis
26	them	they	PRON	PRP	Case=Acc|Number=Plur|Person=3|PronType=Prs	25	obj	_	_
27	as	as	ADP	IN	_	29	case	_	_
28	sharp	sharp	ADJ	JJ	Degree=Pos	29	amod	_	_
29	lines	line	NOUN	NNS	Number=Plur	25	obl	_	_
30	,	,	PUNCT	,	_	39	punct	_	_
31	while	while	SCONJ	IN	_	39	mark	_	_
32	real	real	ADJ	JJ	Degree=Pos	33	amod	_	_
33	borders	border	NOUN	NNS	Number=Plur	39	nsubj	_	_
34	around	around	ADP	IN	_	35	case	_	_
35	1337	1337	NUM	CD	NumForm=Digit|NumType=Card	33	nmod	_	_
36	were	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	39	cop	_	_
37	often	often	ADV	RB	_	39	advmod	_	_
38	blurry	blurry	ADJ	JJ	Degree=Pos	39	amod	_	_
39	zones	zone	NOUN	NNS	Number=Plur	25	advcl	_	_
40	.	.	PUNCT	.	_	6	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **move** | present | borders |  |  | Europa |  | with every war and inheritance | vn roll-51.3.1 «NP V PP.trajectory»: agent=Theme in europa=Trajectory |
| 2 | **is** | present | that |  |  | the truth |  | far *property* | tree rules |
| 3 | **show** | present | the game | war |  |  |  | as sharp lines | vn transfer\_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent they=Recipient |
| 4 | **is a** | past | real borders around 1337 | blurry zones |  |  |  | often *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:geography:031-borders-why-they-are-where-they-are.lesson:3`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [Borders: why they are where they are, 2](https://md.mova.elamur.ai/free/en/corpora/school/geography/31-borders-why-they-are-where-they-are/2/)
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