---
title: In the game each location has one owner, one sharp border, one popul… — The game map and the real map: what EU5 simplifies · tree and pragmatics
description: In the game each location has one owner, one sharp border, one population number and one trade good; in real life a village could owe rent to a lord, tithes to a church and taxes to a king all at once, and its border with the next land might be a vague stretch of forest. Who acts: location, village,
---

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# The game map and the real map: what EU5 simplifies, sentence 1

<!-- .ven lang=en -->
In the game each location has one owner, one sharp border, one population number and one trade good; in real life a village could owe rent to a lord, tithes to a church and taxes to a king all at once, and its border with the next land might be a vague stretch of forest.

<!-- .vintro -->
**Who acts:** location, village, border · **What happens:** have, owe, be · **To what, where:** one owner, game, rent, lord, real life, vague stretch

<!-- .vabout -->
This is a sentence of the lesson «The game map and the real map: what EU5 simplifies» of the geography course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (location, village, border), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:geography:040-the-game-map-and-the-real-map-what-eu5-simplifies.lesson:1
# text = In the game each location has one owner, one sharp border, one population number and one trade good; in real life a village could owe rent to a lord, tithes to a church and taxes to a king all at once, and its border with the next land might be a vague stretch of forest.
# source = school lesson (ours)
# course = geography
# lesson = 040-the-game-map-and-the-real-map-what-eu5-simplifies.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R6-punct-agree ×1, R7-rel-agree ×1
1	In	in	ADP	IN	_	3	case	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	game	game	NOUN	NN	Number=Sing	6	obl	_	_
4	each	each	DET	DT	PronType=Tot	5	det	_	_
5	location	location	NOUN	NN	Number=Sing	6	nsubj	_	_
6	has	have	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	one	one	NUM	CD	NumForm=Word|NumType=Card	8	nummod	_	_
8	owner	owner	NOUN	NN	Number=Sing	6	obj	_	_
9	,	,	PUNCT	,	_	12	punct	_	_
10	one	one	NUM	CD	NumForm=Word|NumType=Card	12	nummod	_	_
11	sharp	sharp	ADJ	JJ	Degree=Pos	12	amod	_	_
12	border	border	NOUN	NN	Number=Sing	8	conj	_	_
13	,	,	PUNCT	,	_	16	punct	_	_
14	one	one	NUM	CD	NumForm=Word|NumType=Card	16	nummod	_	_
15	population	population	NOUN	NN	Number=Sing	16	compound	_	_
16	number	number	NOUN	NN	Number=Sing	8	conj	_	_
17	and	and	CCONJ	CC	_	20	cc	_	_
18	one	one	NUM	CD	NumForm=Word|NumType=Card	20	nummod	_	_
19	trade	trade	NOUN	NN	Number=Sing	20	compound	_	_
20	good	good	NOUN	NN	Number=Sing	8	conj	_	_
21	;	;	PUNCT	:	_	28	punct	_	_
22	in	in	ADP	IN	_	24	case	_	_
23	real	real	ADJ	JJ	Degree=Pos	24	amod	_	_
24	life	life	NOUN	NN	Number=Sing	28	obl	_	_
25	a	a	DET	DT	Definite=Ind|PronType=Art	26	det	_	_
26	village	village	NOUN	NN	Number=Sing	28	nsubj	_	_
27	could	could	AUX	MD	VerbForm=Fin	28	aux	_	_
28	owe	owe	VERB	VB	VerbForm=Inf	6	parataxis	_	Agree=R7-rel-agree|Haiku=6:conj
29	rent	rent	NOUN	NN	Number=Sing	28	obj	_	_
30	to	to	ADP	IN	_	32	case	_	_
31	a	a	DET	DT	Definite=Ind|PronType=Art	32	det	_	_
32	lord	lord	NOUN	NN	Number=Sing	28	obl	_	_
33	,	,	PUNCT	,	_	34	punct	_	_
34	tithes	tithe	NOUN	NNS	Number=Plur	32	appos	_	_
35	to	to	ADP	IN	_	37	case	_	_
36	a	a	DET	DT	Definite=Ind|PronType=Art	37	det	_	_
37	church	church	NOUN	NN	Number=Sing	34	nmod	_	_
38	and	and	CCONJ	CC	_	39	cc	_	_
39	taxes	tax	NOUN	NNS	Number=Plur	34	conj	_	_
40	to	to	ADP	IN	_	42	case	_	_
41	a	a	DET	DT	Definite=Ind|PronType=Art	42	det	_	_
42	king	king	NOUN	NN	Number=Sing	28	obl	_	_
43	all	all	ADV	RB	PronType=Tot	28	advmod	_	_
44	at	at	ADP	IN	_	45	case	_	_
45	once	once	ADV	RB	NumForm=Word|NumType=Mult	28	obl	_	_
46	,	,	PUNCT	,	_	58	punct	_	Agree=R6-punct-agree|Haiku=49:punct
47	and	and	CCONJ	CC	_	58	cc	_	_
48	its	its	PRON	PRP$	Case=Gen|Gender=Neut|Number=Sing|Person=3|Poss=Yes|PronType=Prs	49	nmod:poss	_	_
49	border	border	NOUN	NN	Number=Sing	58	nsubj	_	_
50	with	with	ADP	IN	_	53	case	_	_
51	the	the	DET	DT	Definite=Def|PronType=Art	53	det	_	_
52	next	next	ADJ	JJ	Degree=Pos	53	amod	_	_
53	land	land	NOUN	NN	Number=Sing	49	nmod	_	_
54	might	might	AUX	MD	VerbForm=Fin	58	aux	_	_
55	be	be	AUX	VB	VerbForm=Inf	58	cop	_	_
56	a	a	DET	DT	Definite=Ind|PronType=Art	58	det	_	_
57	vague	vague	ADJ	JJ	Degree=Pos	58	amod	_	_
58	stretch	stretch	NOUN	NN	Number=Sing	28	conj	_	_
59	of	of	ADP	IN	_	60	case	_	_
60	forest	forest	NOUN	NN	Number=Sing	58	nmod	_	_
61	.	.	PUNCT	.	_	6	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **have** | present | each location | one owner and one sharp border and one population number and one trade good |  | the game |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent owner=Patient |
| 2 | **owe** | could | a village | rent | a lord | real life |  | to a king; all *property* | vn future\_having-13.3 «NP V NP PP.goal»: agent=Agent rent=Theme to lord=Goal |
| 3 | **is a** | might | game's border with the next land | a vague stretch |  |  |  | of forest | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:geography:040-the-game-map-and-the-real-map-what-eu5-simplifies.lesson:1`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R6-punct-agree ×1, R7-rel-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

<!-- /div -->

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