---
title: Place names in games are often modern or English versions, while peo… — The game map and the real map: what EU5 simplifies · tree and pragmatics
description: Place names in games are often modern or English versions, while people at the time used other names, such as Constantinople for Istanbul or Tenochtitlan for the site of Mexico City. Who acts: Place names, people. A sentence of the lesson «The game map and the real map: what EU5 simplifies» of the g
---

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# The game map and the real map: what EU5 simplifies, sentence 14

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Place names in games are often modern or English versions, while people at the time used other names, such as Constantinople for Istanbul or Tenochtitlan for the site of Mexico City.

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**Who acts:** Place names, people · **What happens:** be, use · **To what, where:** other names

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This is a sentence of the lesson «The game map and the real map: what EU5 simplifies» of the geography course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Place names, people), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:geography:040-the-game-map-and-the-real-map-what-eu5-simplifies.lesson:14
# text = Place names in games are often modern or English versions, while people at the time used other names, such as Constantinople for Istanbul or Tenochtitlan for the site of Mexico City.
# source = school lesson (ours)
# course = geography
# lesson = 040-the-game-map-and-the-real-map-what-eu5-simplifies.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R7-rel-agree ×1
1	Place	place	NOUN	NN	Number=Sing	2	compound	_	_
2	names	name	NOUN	NNS	Number=Plur	7	nsubj	_	_
3	in	in	ADP	IN	_	4	case	_	_
4	games	game	NOUN	NNS	Number=Plur	2	nmod	_	_
5	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
6	often	often	ADV	RB	_	7	advmod	_	_
7	modern	modern	ADJ	JJ	Degree=Pos	0	root	_	_
8	or	or	CCONJ	CC	_	10	cc	_	_
9	English	English	ADJ	JJ	Degree=Pos	7	conj	_	Agree=R5-strong|Haiku=10:amod
10	versions	version	NOUN	NNS	Number=Plur	7	conj	_	_
11	,	,	PUNCT	,	_	17	punct	_	_
12	while	while	SCONJ	IN	_	17	mark	_	_
13	people	people	NOUN	NNS	Number=Plur	17	nsubj	_	_
14	at	at	ADP	IN	_	16	case	_	_
15	the	the	DET	DT	Definite=Def|PronType=Art	16	det	_	_
16	time	time	NOUN	NN	Number=Sing	13	nmod	_	_
17	used	use	VERB	VBD	Mood=Ind|Tense=Past|VerbForm=Fin	7	advcl	_	_
18	other	other	ADJ	JJ	Degree=Pos	19	amod	_	_
19	names	name	NOUN	NNS	Number=Plur	17	obj	_	_
20	,	,	PUNCT	,	_	23	punct	_	_
21	such	such	ADJ	JJ	Degree=Pos|ExtPos=ADP	23	case	_	_
22	as	as	ADP	IN	_	21	fixed	_	_
23	Constantinople	Constantinople	PROPN	NNP	Number=Sing	19	nmod	_	Agree=R7-rel-agree|Haiku=19:conj
24	for	for	ADP	IN	_	25	case	_	_
25	Istanbul	Istanbul	PROPN	NNP	Number=Sing	23	nmod	_	_
26	or	or	CCONJ	CC	_	27	cc	_	_
27	Tenochtitlan	Tenochtitlan	PROPN	NNP	Number=Sing	25	conj	_	_
28	for	for	ADP	IN	_	30	case	_	_
29	the	the	DET	DT	Definite=Def|PronType=Art	30	det	_	_
30	site	site	NOUN	NN	Number=Sing	19	nmod	_	_
31	of	of	ADP	IN	_	33	case	_	_
32	Mexico	Mexico	PROPN	NNP	Number=Sing	33	compound	_	_
33	City	City	PROPN	NNP	Number=Sing	30	nmod	_	_
34	.	.	PUNCT	.	_	7	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: assert
- voice: narrator
- polarity: none
- teacher: kept the draft

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Place names in games |  |  |  |  | modern, often *property* | tree rules |
| 2 | **be** |  | Place names in games *not said here* |  |  |  |  |  | tree rules |
| 3 | **use** | past | people at the time | other names |  |  |  | such Constantinople for Istanbul or Tenochtitlan; for the site of Mexico City | vn use-105.1 «NP V NP PP.predicate»: agent=Agent name=Theme for site=Eventuality |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:geography:040-the-game-map-and-the-real-map-what-eu5-simplifies.lesson:14`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R7-rel-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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