---
title: So play the game and enjoy it, but when it says "one click", remembe… — The game map and the real map: what EU5 simplifies · tree and pragmatics
description: So play the game and enjoy it, but when it says "one click", remember the real world said "many years, many people, and a lot of luck". Who acts: you, game, real world. A sentence of the lesson «The game map and the real map: what EU5 simplifies» of the geography course of Mova's primary school with
---

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# The game map and the real map: what EU5 simplifies, sentence 4

<!-- .ven lang=en -->
So play the game and enjoy it, but when it says "one click", remember the real world said "many years, many people, and a lot of luck".

<!-- .vintro -->
**Who acts:** you, game, real world · **What happens:** play, enjoy, say, remember · **To what, where:** game, one click · **Speech:** someone speaks here

<!-- .vabout -->
This is a sentence of the lesson «The game map and the real map: what EU5 simplifies» of the geography course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you, game, real world), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:geography:040-the-game-map-and-the-real-map-what-eu5-simplifies.lesson:4
# text = So play the game and enjoy it, but when it says "one click", remember the real world said "many years, many people, and a lot of luck".
# source = school lesson (ours)
# course = geography
# lesson = 040-the-game-map-and-the-real-map-what-eu5-simplifies.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change
1	So	so	ADV	RB	_	2	advmod	_	_
2	play	play	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	game	game	NOUN	NN	Number=Sing	2	obj	_	_
5	and	and	CCONJ	CC	_	6	cc	_	_
6	enjoy	enjoy	VERB	VB	Mood=Imp|VerbForm=Fin	2	conj	_	_
7	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	6	obj	_	_
8	,	,	PUNCT	,	_	12	punct	_	_
9	but	but	CCONJ	CC	_	18	cc	_	_
10	when	when	SCONJ	WRB	_	12	mark	_	_
11	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	12	nsubj	_	_
12	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	18	advcl	_	_
13	"	"	PUNCT	``	_	15	punct	_	_
14	one	one	NUM	CD	NumForm=Word|NumType=Card	15	nummod	_	_
15	click	click	NOUN	NN	Number=Sing	12	obj	_	_
16	"	"	PUNCT	''	_	15	punct	_	_
17	,	,	PUNCT	,	_	18	punct	_	_
18	remember	remember	VERB	VB	Mood=Imp|VerbForm=Fin	2	conj	_	_
19	the	the	DET	DT	Definite=Def|PronType=Art	21	det	_	_
20	real	real	ADJ	JJ	Degree=Pos	21	amod	_	_
21	world	world	NOUN	NN	Number=Sing	22	nsubj	_	_
22	said	say	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	18	ccomp	_	_
23	"	"	PUNCT	``	_	25	punct	_	_
24	many	many	ADJ	JJ	Degree=Pos	25	amod	_	_
25	years	year	NOUN	NNS	Number=Plur	22	obj	_	_
26	,	,	PUNCT	,	_	28	punct	_	_
27	many	many	ADJ	JJ	Degree=Pos	28	amod	_	_
28	people	people	NOUN	NNS	Number=Plur	25	conj	_	_
29	,	,	PUNCT	,	_	32	punct	_	_
30	and	and	CCONJ	CC	_	32	cc	_	_
31	a	a	DET	DT	Definite=Ind|PronType=Art	32	det	_	_
32	lot	lot	NOUN	NN	Number=Sing	25	conj	_	_
33	of	of	ADP	IN	_	34	case	_	_
34	luck	luck	NOUN	NN	Number=Sing	32	nmod	_	_
35	"	"	PUNCT	''	_	25	punct	_	_
36	.	.	PUNCT	.	_	2	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: assert
- voice: character
- polarity: none
- teacher: kept the draft

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **play** | imperative | you *not said here* | the game |  |  |  |  | vn use-105.1 «NP V NP»: agent=Agent game=Theme |
| 2 | **enjoy** | infinitive | you *not said here* | game |  |  |  |  | vn admire-31.2 «NP V NP»: agent=Experiencer it=Stimulus |
| 3 | **say** *speech: assert* | present | game | one click |  |  |  |  | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent click=Topic |
| 4 | **remember** | infinitive | you *not said here* |  |  |  |  |  | vn characterize-29.2-1-1 «NP V S\_ING»: agent=Agent clause=Theme |
| 5 | **say** *speech: assert* | past | the real world |  |  |  | year |  | vn say-37.7-1-1 «NP V that S»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:geography:040-the-game-map-and-the-real-map-what-eu5-simplifies.lesson:4`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

<!-- /div -->

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