---
title: Clock puzzles need two steps: first add the hours you travelled on y… — Olympiad: maps, directions and clocks ★★★ · tree and pragmatics
description: Clock puzzles need two steps: first add the hours you travelled on your own clock, then change to the clock of the place you land in; mixing up the order is the classic mistake. Who acts: Clock puzzles, you, mixing. A sentence of the lesson «Olympiad: maps, directions and clocks ★★★» of the geograph
---

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# Olympiad: maps, directions and clocks ★★★, sentence 3

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Clock puzzles need two steps: first add the hours you travelled on your own clock, then change to the clock of the place you land in; mixing up the order is the classic mistake.

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**Who acts:** Clock puzzles, you, mixing · **What happens:** need, add, travel, change, land, mix up · **To what, where:** two steps, hours, own clock, place, order, classic mistake

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This is a sentence of the lesson «Olympiad: maps, directions and clocks ★★★» of the geography course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Clock puzzles, you, mixing), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:geography:063-olympiad-maps-directions-and-clocks.lesson:3
# text = Clock puzzles need two steps: first add the hours you travelled on your own clock, then change to the clock of the place you land in; mixing up the order is the classic mistake.
# source = school lesson (ours)
# course = geography
# lesson = 063-olympiad-maps-directions-and-clocks.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change
1	Clock	clock	NOUN	NN	Number=Sing	2	compound	_	_
2	puzzles	puzzle	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	need	need	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	two	two	NUM	CD	NumForm=Word|NumType=Card	5	nummod	_	_
5	steps	step	NOUN	NNS	Number=Plur	3	obj	_	_
6	:	:	PUNCT	:	_	8	punct	_	_
7	first	first	ADV	RB	NumForm=Word|NumType=Ord	8	advmod	_	_
8	add	add	VERB	VB	VerbForm=Inf	5	conj	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
10	hours	hour	NOUN	NNS	Number=Plur	8	obj	_	_
11	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	12	nsubj	_	_
12	travelled	travel	VERB	VBD	Mood=Ind|Number=Sing|Person=2|Tense=Past|VerbForm=Fin	10	acl:relcl	_	_
13	on	on	ADP	IN	_	16	case	_	_
14	your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	16	nmod:poss	_	_
15	own	own	ADJ	JJ	Degree=Pos	16	amod	_	_
16	clock	clock	NOUN	NN	Number=Sing	12	obl	_	_
17	,	,	PUNCT	,	_	19	punct	_	_
18	then	then	ADV	RB	PronType=Dem	19	advmod	_	_
19	change	change	VERB	VB	VerbForm=Inf	8	conj	_	_
20	to	to	ADP	IN	_	22	case	_	_
21	the	the	DET	DT	Definite=Def|PronType=Art	22	det	_	_
22	clock	clock	NOUN	NN	Number=Sing	19	obl	_	_
23	of	of	ADP	IN	_	25	case	_	_
24	the	the	DET	DT	Definite=Def|PronType=Art	25	det	_	_
25	place	place	NOUN	NN	Number=Sing	22	nmod	_	_
26	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	27	nsubj	_	_
27	land	land	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	25	acl:relcl	_	_
28	in	in	ADP	IN	_	19	obl	_	_
29	;	;	PUNCT	:	_	37	punct	_	_
30	mixing	mix	VERB	VBG	VerbForm=Ger	37	csubj	_	_
31	up	up	ADP	RP	_	30	compound:prt	_	_
32	the	the	DET	DT	Definite=Def|PronType=Art	33	det	_	_
33	order	order	NOUN	NN	Number=Sing	30	obj	_	_
34	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	37	cop	_	_
35	the	the	DET	DT	Definite=Def|PronType=Art	37	det	_	_
36	classic	classic	ADJ	JJ	Degree=Pos	37	amod	_	_
37	mistake	mistake	NOUN	NN	Number=Sing	8	parataxis	_	_
38	.	.	PUNCT	.	_	3	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **need** | present | Clock puzzles | two steps |  |  |  |  | vn want-32.1-1-1 «NP V NP ADV»: agent=Pivot step=Theme |
| 2 | **add** *speech: assert* | infinitive | Clock puzzles *not said here* |  |  |  | hour | first *property* | vn mix-22.1-2 «NP V ADVP-Middle»: agent=Patient |
| 3 | **travel** | past | you | the hours *not said here* |  | your own clock |  |  | vn run-51.3.2-1 «NP V NP»: agent=Theme hour=Trajectory |
| 4 | **change** | infinitive | Clock puzzles *not said here* |  |  |  | then | to the clock of the place *result* | vn turn-26.6.1-1 «NP V PP.result»: agent=Agent to clock=Result |
| 5 | **land** | present | you | the place *not said here* |  |  |  |  | vn pocket-9.10-1 «NP V NP.theme»: agent=Agent place=Theme |
| 6 | **mix up** | gerund |  | the order |  |  |  |  | vn mix-22.1-1-1 «NP V NP»: agent=Agent order=Patient |
| 7 | **is a** | present | mixing | the classic mistake |  |  |  |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:geography:063-olympiad-maps-directions-and-clocks.lesson:3`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [Olympiad: maps, directions and clocks…, 2](https://md.mova.elamur.ai/free/en/corpora/school/geography/63-olympiad-maps-directions-and-clocks/2/)
- next →: [Olympiad: maps, directions and clocks…, 4](https://md.mova.elamur.ai/free/en/corpora/school/geography/63-olympiad-maps-directions-and-clocks/4/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/geography/63-olympiad-maps-directions-and-clocks/)

