---
title: A strategy game is like a map of the London Underground: brilliantly… — Games vs history: tech trees, barbarians, empty… · tree and pragmatics
description: A strategy game is like a map of the London Underground: brilliantly useful, but the real city has bends, hills and millions of people the map leaves out; this last lesson of the block checks what Civilization-style games and Europa Universalis get right and what they squash flat. Who acts: strategy
---

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# Games vs history: tech trees, barbarians, empty lands, wonders and falls, sentence 0

<!-- .ven lang=en -->
A strategy game is like a map of the London Underground: brilliantly useful, but the real city has bends, hills and millions of people the map leaves out; this last lesson of the block checks what Civilization-style games and Europa Universalis get right and what they squash flat.

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**Who acts:** strategy game, real city, map, last lesson, style games, bends · **What happens:** be, have, leave out, check, get, squash · **To what, where:** bends, people

<!-- .vabout -->
This is a sentence of the lesson «Games vs history: tech trees, barbarians, empty lands, wonders and falls» of the history course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (strategy game, real city, map, last lesson), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:history:080-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls.lesson:0
# text = A strategy game is like a map of the London Underground: brilliantly useful, but the real city has bends, hills and millions of people the map leaves out; this last lesson of the block checks what Civilization-style games and Europa Universalis get right and what they squash flat.
# source = school lesson (ours)
# course = history
# lesson = 080-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	strategy	strategy	NOUN	NN	Number=Sing	3	compound	_	_
3	game	game	NOUN	NN	Number=Sing	7	nsubj	_	_
4	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
5	like	like	ADP	IN	_	7	case	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
7	map	map	NOUN	NN	Number=Sing	0	root	_	_
8	of	of	ADP	IN	_	11	case	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
10	London	London	PROPN	NNP	Number=Sing	11	compound	_	_
11	Underground	Underground	PROPN	NNP	Number=Sing	7	nmod	_	_
12	:	:	PUNCT	:	_	14	punct	_	_
13	brilliantly	brilliantly	ADV	RB	_	14	advmod	_	_
14	useful	useful	ADJ	JJ	Degree=Pos	7	parataxis	_	_
15	,	,	PUNCT	,	_	20	punct	_	_
16	but	but	CCONJ	CC	_	20	cc	_	_
17	the	the	DET	DT	Definite=Def|PronType=Art	19	det	_	_
18	real	real	ADJ	JJ	Degree=Pos	19	amod	_	_
19	city	city	NOUN	NN	Number=Sing	20	nsubj	_	_
20	has	have	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	14	conj	_	_
21	bends	bend	NOUN	NNS	Number=Plur	20	obj	_	_
22	,	,	PUNCT	,	_	23	punct	_	_
23	hills	hill	NOUN	NNS	Number=Plur	21	conj	_	_
24	and	and	CCONJ	CC	_	25	cc	_	_
25	millions	million	NOUN	NNS	Number=Plur	21	conj	_	_
26	of	of	ADP	IN	_	27	case	_	_
27	people	people	NOUN	NNS	Number=Plur	25	nmod	_	_
28	the	the	DET	DT	Definite=Def|PronType=Art	29	det	_	_
29	map	map	NOUN	NN	Number=Sing	30	nsubj	_	_
30	leaves	leave	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	27	acl:relcl	_	_
31	out	out	ADP	RP	_	30	compound:prt	_	_
32	;	;	PUNCT	,	_	35	punct	_	_
33	this	this	DET	DT	Number=Sing|PronType=Dem	35	det	_	_
34	last	last	ADJ	JJ	Degree=Pos	35	amod	_	_
35	lesson	lesson	NOUN	NN	Number=Sing	39	nsubj	_	_
36	of	of	ADP	IN	_	38	case	_	_
37	the	the	DET	DT	Definite=Def|PronType=Art	38	det	_	_
38	block	block	NOUN	NN	Number=Sing	35	nmod	_	_
39	checks	check	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	parataxis	_	_
40	what	what	DET	WDT	PronType=Int	44	det	_	_
41	Civilization	civilization	NOUN	NN	Number=Sing	43	compound	_	_
42	-	-	PUNCT	HYPH	_	41	punct	_	_
43	style	style	NOUN	NN	Number=Sing	44	compound	_	_
44	games	game	NOUN	NNS	Number=Plur	48	nsubj	_	_
45	and	and	CCONJ	CC	_	46	cc	_	_
46	Europa	Europa	PROPN	NNP	Number=Sing	44	conj	_	_
47	Universalis	Universalis	PROPN	NNP	Number=Sing	46	flat	_	_
48	get	get	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	39	ccomp	_	_
49	right	right	ADJ	JJ	Degree=Pos	48	xcomp	_	Agree=R5-strong|Haiku=51:advmod|HaikuPos=ADV:RB:_
50	and	and	CCONJ	CC	_	51	cc	_	_
51	what	what	PRON	WP	PronType=Int	48	obj	_	_
52	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	53	nsubj	_	_
53	squash	squash	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	51	acl:relcl	_	_
54	flat	flat	ADV	RB	_	53	advmod	_	_
55	.	.	PUNCT	.	_	7	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: assert
- voice: narrator
- polarity: none
- teacher: kept the draft

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | a strategy game |  |  |  |  | like a map; of the London Underground | tree rules |
| 2 | **have** | present | the real city | bends and hills and millions of people |  |  |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent bend=Patient |
| 3 | **leave out** | present | the map | people *not said here* |  |  |  |  | vn neglect-75.1 «NP V NP»: agent=Agent people=Theme |
| 4 | **check** | present | this last lesson of the block |  |  |  |  |  | tree rules |
| 5 | **get** | present | what style games and Europa |  |  |  |  | right *property* | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer what=Stimulus |
| 6 | **squash** | present | bends *= bend* |  |  |  |  | flat *property* | vn bump-18.4-1 «NP V together»: agent=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:history:080-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls.lesson:0`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- next →: [Games vs history: tech trees, barbaria…, 2](https://md.mova.elamur.ai/free/en/corpora/school/history/80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls/2/)
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