---
title: Games can teach geography, trade-offs and cause and effect, but they… — Games vs history: tech trees, barbarians, empty… · tree and pragmatics
description: Games can teach geography, trade-offs and cause and effect, but they simplify, so it is wise to check them against books and people who know the history. Who acts: Games, kings, people. A sentence of the lesson «Games vs history: tech trees, barbarians, empty lands, wonders and falls» of the history
---

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# Games vs history: tech trees, barbarians, empty lands, wonders and falls, sentence 16

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Games can teach geography, trade-offs and cause and effect, but they simplify, so it is wise to check them against books and people who know the history.

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**Who acts:** Games, kings, people · **What happens:** teach, simplify, be, check, know · **To what, where:** geography, kings, history

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This is a sentence of the lesson «Games vs history: tech trees, barbarians, empty lands, wonders and falls» of the history course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Games, kings, people), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:history:080-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls.lesson:16
# text = Games can teach geography, trade-offs and cause and effect, but they simplify, so it is wise to check them against books and people who know the history.
# source = school lesson (ours)
# course = history
# lesson = 080-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1, R8-pos-agree ×1
1	Games	game	NOUN	NNS	Number=Plur	3	nsubj	_	_
2	can	can	AUX	MD	VerbForm=Fin	3	aux	_	_
3	teach	teach	VERB	VB	VerbForm=Inf	0	root	_	_
4	geography	geography	NOUN	NN	Number=Sing	3	obj	_	_
5	,	,	PUNCT	,	_	8	punct	_	_
6	trade	trade	NOUN	NN	Number=Sing	8	compound	_	_
7	-	-	PUNCT	HYPH	_	6	punct	_	_
8	offs	off	NOUN	NNS	Number=Plur	4	conj	_	Agree=R7-rel-agree|Haiku=4:appos
9	and	and	CCONJ	CC	_	10	cc	_	_
10	cause	cause	NOUN	NN	Number=Sing	8	conj	_	_
11	and	and	CCONJ	CC	_	12	cc	_	_
12	effect	effect	NOUN	NN	Number=Sing	10	conj	_	_
13	,	,	PUNCT	,	_	16	punct	_	_
14	but	but	CCONJ	CC	_	16	cc	_	_
15	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	16	nsubj	_	_
16	simplify	simplify	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	3	conj	_	Agree=R8-pos-agree|Haiku=3:conj|HaikuPos=VERB:VB:VerbForm=Inf
17	,	,	PUNCT	,	_	21	punct	_	_
18	so	so	ADV	RB	_	21	advmod	_	_
19	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	21	expl	_	_
20	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	21	cop	_	_
21	wise	wise	ADJ	JJ	Degree=Pos	16	conj	_	_
22	to	to	PART	TO	_	23	mark	_	_
23	check	check	VERB	VB	VerbForm=Inf	21	csubj	_	_
24	them	they	PRON	PRP	Case=Acc|Number=Plur|Person=3|PronType=Prs	23	obj	_	_
25	against	against	ADP	IN	_	26	case	_	_
26	books	book	NOUN	NNS	Number=Plur	23	obl	_	_
27	and	and	CCONJ	CC	_	28	cc	_	_
28	people	people	NOUN	NNS	Number=Plur	26	conj	_	_
29	who	who	PRON	WP	PronType=Rel	30	nsubj	_	_
30	know	know	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	28	acl:relcl	_	_
31	the	the	DET	DT	Definite=Def|PronType=Art	32	det	_	_
32	history	history	NOUN	NN	Number=Sing	30	obj	_	_
33	.	.	PUNCT	.	_	3	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: assert
- voice: narrator
- polarity: none
- teacher: kept the draft

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **teach** *speech: other* | can | Games | geography and trade offs and cause and effect |  |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent geography=Recipient |
| 2 | **simplify** | present | kings *= king* |  |  |  |  |  | tree rules |
| 3 | **is** | present | kings *= king* *not said here* |  |  |  |  | wise *property* | tree rules |
| 4 | **check** | to-infinitive |  | kings *= king* |  |  |  | against books and people | vn assessment-34.1 «NP V NP»: agent=Agent they=Theme |
| 5 | **know** | present | people | the history |  |  |  |  | vn comprehend-87.2-1-1-1 «NP V NP PP.attribute»: agent=Experiencer history=Stimulus |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:history:080-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls.lesson:16`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1, R8-pos-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [Games vs history: tech trees, barbaria…, 15](https://md.mova.elamur.ai/free/en/corpora/school/history/80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls/15/)
- next →: [Alice's Victorian world: tea, croquet,…, 1](https://md.mova.elamur.ai/free/en/corpora/school/history/81-alice-s-victorian-world-tea-croquet-pocket-watches-shillings-and-chimney-sweeps/1/)
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