---
title: Most of all, games hide the peasants: in farming societies eight or… — Games vs history: tech trees, barbarians, empty… · tree and pragmatics
description: Most of all, games hide the peasants: in farming societies eight or nine people in ten worked the land, while the game shows only kings, generals and merchants. Who acts: games, eight people, game. A sentence of the lesson «Games vs history: tech trees, barbarians, empty lands, wonders and falls» of
---

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# Games vs history: tech trees, barbarians, empty lands, wonders and falls, sentence 2

<!-- .ven lang=en -->
Most of all, games hide the peasants: in farming societies eight or nine people in ten worked the land, while the game shows only kings, generals and merchants.

<!-- .vintro -->
**Who acts:** games, eight people, game · **What happens:** hide, work, show · **To what, where:** peasants, land, farming societies, kings

<!-- .vabout -->
This is a sentence of the lesson «Games vs history: tech trees, barbarians, empty lands, wonders and falls» of the history course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (games, eight people, game), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:history:080-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls.lesson:2
# text = Most of all, games hide the peasants: in farming societies eight or nine people in ten worked the land, while the game shows only kings, generals and merchants.
# source = school lesson (ours)
# course = history
# lesson = 080-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×2
1	Most	most	ADV	RBS	Degree=Sup	6	advmod	_	_
2	of	of	ADP	IN	_	1	fixed	_	_
3	all	all	DET	DT	PronType=Tot	1	fixed	_	_
4	,	,	PUNCT	,	_	6	punct	_	_
5	games	game	NOUN	NNS	Number=Plur	6	nsubj	_	_
6	hide	hide	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	peasants	peasant	NOUN	NNS	Number=Plur	6	obj	_	_
9	:	:	PUNCT	:	_	6	punct	_	_
10	in	in	ADP	IN	_	12	case	_	_
11	farming	farm	NOUN	NN	Number=Sing	12	compound	_	_
12	societies	society	NOUN	NNS	Number=Plur	19	obl	_	_
13	eight	eight	NUM	CD	NumForm=Word|NumType=Card	16	nummod	_	_
14	or	or	CCONJ	CC	_	15	cc	_	_
15	nine	nine	NUM	CD	NumForm=Word|NumType=Card	13	conj	_	_
16	people	people	NOUN	NNS	Number=Plur	19	nsubj	_	Agree=R7-rel-agree|Haiku=19:obj
17	in	in	ADP	IN	_	18	case	_	_
18	ten	ten	NUM	CD	NumForm=Word|NumType=Card	16	nmod	_	_
19	worked	work	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	6	parataxis	_	_
20	the	the	DET	DT	Definite=Def|PronType=Art	21	det	_	_
21	land	land	NOUN	NN	Number=Sing	19	obj	_	_
22	,	,	PUNCT	,	_	19	punct	_	_
23	while	while	SCONJ	IN	_	26	mark	_	_
24	the	the	DET	DT	Definite=Def|PronType=Art	25	det	_	_
25	game	game	NOUN	NN	Number=Sing	26	nsubj	_	_
26	shows	show	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	19	advcl	_	_
27	only	only	ADV	RB	_	28	advmod	_	_
28	kings	king	NOUN	NNS	Number=Plur	26	obj	_	Agree=R7-rel-agree|Haiku=26:obl
29	,	,	PUNCT	,	_	30	punct	_	_
30	generals	general	NOUN	NNS	Number=Plur	28	conj	_	_
31	and	and	CCONJ	CC	_	32	cc	_	_
32	merchants	merchant	NOUN	NNS	Number=Plur	28	conj	_	_
33	.	.	PUNCT	.	_	6	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: assert
- voice: narrator
- polarity: none
- teacher: kept the draft

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **hide** | present | games | the peasants |  |  |  |  | vn concealment-16-1 «NP V NP»: agent=Agent peasant=Patient |
| 2 | **work** | past | eight people in ten | the land |  | farming societies |  |  | vn knead-26.5 «NP V NP.material»: agent=Agent land=Material |
| 3 | **show** | present | the game |  | kings and generals and merchants |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent king=Recipient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:history:080-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls.lesson:2`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×2. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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