---
title: Games are still good teachers of some things: maps and geography, tr… — Games vs history: tech trees, barbarians, empty… · tree and pragmatics
description: Games are still good teachers of some things: maps and geography, trade-offs, cause and effect, and the habit of thinking «what would happen if»; Europa Universalis even ends in 1821 with no win button, a bit like real history, which has no finish line at all. Who acts: Games, habit, Europa, real hi
---

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# Games vs history: tech trees, barbarians, empty lands, wonders and falls, sentence 3

<!-- .ven lang=en -->
Games are still good teachers of some things: maps and geography, trade-offs, cause and effect, and the habit of thinking «what would happen if»; Europa Universalis even ends in 1821 with no win button, a bit like real history, which has no finish line at all.

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**Who acts:** Games, habit, Europa, real history · **What happens:** be, think, happen, end, have · **To what, where:** good teachers, 1821, finish line, all · **Speech:** someone speaks here

<!-- .vabout -->
This is a sentence of the lesson «Games vs history: tech trees, barbarians, empty lands, wonders and falls» of the history course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Games, habit, Europa, real history), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:history:080-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls.lesson:3
# text = Games are still good teachers of some things: maps and geography, trade-offs, cause and effect, and the habit of thinking «what would happen if»; Europa Universalis even ends in 1821 with no win button, a bit like real history, which has no finish line at all.
# source = school lesson (ours)
# course = history
# lesson = 080-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R7-rel-agree ×4
1	Games	game	NOUN	NNS	Number=Plur	5	nsubj	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
3	still	still	ADV	RB	_	4	advmod	_	_
4	good	good	ADJ	JJ	Degree=Pos	5	amod	_	_
5	teachers	teacher	NOUN	NNS	Number=Plur	0	root	_	_
6	of	of	ADP	IN	_	8	case	_	_
7	some	some	DET	DT	PronType=Ind	8	det	_	_
8	things	thing	NOUN	NNS	Number=Plur	5	nmod	_	_
9	:	:	PUNCT	:	_	10	punct	_	_
10	maps	map	NOUN	NNS	Number=Plur	8	conj	_	_
11	and	and	CCONJ	CC	_	12	cc	_	_
12	geography	geography	NOUN	NN	Number=Sing	10	conj	_	_
13	,	,	PUNCT	,	_	16	punct	_	_
14	trade	trade	NOUN	NN	Number=Sing	16	compound	_	_
15	-	-	PUNCT	HYPH	_	14	punct	_	_
16	offs	off	NOUN	NNS	Number=Plur	10	conj	_	_
17	,	,	PUNCT	,	_	18	punct	_	_
18	cause	cause	NOUN	NN	Number=Sing	10	conj	_	_
19	and	and	CCONJ	CC	_	20	cc	_	_
20	effect	effect	NOUN	NN	Number=Sing	18	conj	_	_
21	,	,	PUNCT	,	_	24	punct	_	_
22	and	and	CCONJ	CC	_	24	cc	_	_
23	the	the	DET	DT	Definite=Def|PronType=Art	24	det	_	_
24	habit	habit	NOUN	NN	Number=Sing	8	conj	_	_
25	of	of	SCONJ	IN	_	26	mark	_	Agree=R7-rel-agree|Haiku=26:case
26	thinking	think	VERB	VBG	VerbForm=Ger	24	acl	_	Agree=R7-rel-agree|Haiku=24:nmod
27	«	«	PUNCT	``	_	30	punct	_	_
28	what	what	PRON	WP	PronType=Int	30	nsubj	_	Agree=R7-rel-agree|Haiku=30:obj
29	would	would	AUX	MD	VerbForm=Fin	30	aux	_	_
30	happen	happen	VERB	VB	VerbForm=Inf	26	ccomp	_	_
31	if	if	SCONJ	IN	_	30	mark	_	Agree=R7-rel-agree|Haiku=30:advmod|HaikuPos=ADV:RB:_
32	»	»	PUNCT	''	_	30	punct	_	_
33	;	;	PUNCT	,	_	5	punct	_	_
34	Europa	Europa	PROPN	NNP	Number=Sing	37	nsubj	_	_
35	Universalis	Universalis	PROPN	NNP	Number=Sing	34	flat	_	_
36	even	even	ADV	RB	_	37	advmod	_	_
37	ends	end	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	parataxis	_	_
38	in	in	ADP	IN	_	39	case	_	_
39	1821	1821	NUM	CD	NumForm=Digit|NumType=Card	37	obl	_	_
40	with	with	ADP	IN	_	43	case	_	_
41	no	no	DET	DT	PronType=Neg	43	det	_	_
42	win	win	NOUN	NN	Number=Sing	43	compound	_	_
43	button	button	NOUN	NN	Number=Sing	37	obl	_	_
44	,	,	PUNCT	,	_	46	punct	_	_
45	a	a	DET	DT	Definite=Ind|PronType=Art	46	det	_	_
46	bit	bit	NOUN	NN	Number=Sing	43	appos	_	_
47	like	like	ADP	IN	_	49	case	_	_
48	real	real	ADJ	JJ	Degree=Pos	49	amod	_	_
49	history	history	NOUN	NN	Number=Sing	46	nmod	_	_
50	,	,	PUNCT	,	_	52	punct	_	_
51	which	which	PRON	WDT	PronType=Rel	52	nsubj	_	_
52	has	have	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	49	acl:relcl	_	Agree=R5-strong|Haiku=46:acl:relcl
53	no	no	DET	DT	PronType=Neg	55	det	_	_
54	finish	finish	NOUN	NN	Number=Sing	55	compound	_	_
55	line	line	NOUN	NN	Number=Sing	52	obj	_	_
56	at	at	ADP	IN	_	57	case	_	_
57	all	all	DET	DT	PronType=Tot	55	nmod	_	_
58	.	.	PUNCT	.	_	5	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | Games | good teachers |  |  |  | of some things and maps and geography and trade offs and cause and effect and the habit | tree rules |
| 2 | **think** *speech: other* | gerund | the habit *not said here* |  |  |  |  |  | vn consider-29.9-2 «NP V that S»: agent=Agent clause=Theme |
| 3 | **happen** *a condition, not said to happen, in a quote* | would |  |  |  |  |  |  | vn occur-48.3-1 «NP V»: agent=Theme |
| 4 | **end** | present | Europa |  |  | 1821 |  | with no win button | vn stop-55.4-1-1 «NP V NP.eventuality PP.subeventuality»: agent=Affector with button=Subeventuality |
| 5 | **have** | present | real history | no finish line |  | all |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent line=Patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:history:080-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls.lesson:3`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R7-rel-agree ×4. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- next →: [Games vs history: tech trees, barbaria…, 4](https://md.mova.elamur.ai/free/en/corpora/school/history/80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls/4/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/history/80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls/)

