---
title: So play, then check: use the game as the first page, and books, muse… — Games vs history: tech trees, barbarians, empty… · tree and pragmatics
description: So play, then check: use the game as the first page, and books, museums and the people whose history it is as the rest of the story. Who acts: you, history, game. A sentence of the lesson «Games vs history: tech trees, barbarians, empty lands, wonders and falls» of the history course of Mova's prima
---

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# Games vs history: tech trees, barbarians, empty lands, wonders and falls, sentence 4

<!-- .ven lang=en -->
So play, then check: use the game as the first page, and books, museums and the people whose history it is as the rest of the story.

<!-- .vintro -->
**Who acts:** you, history, game · **What happens:** play, check, use, people, be · **To what, where:** game

<!-- .vabout -->
This is a sentence of the lesson «Games vs history: tech trees, barbarians, empty lands, wonders and falls» of the history course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you, history, game), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:history:080-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls.lesson:4
# text = So play, then check: use the game as the first page, and books, museums and the people whose history it is as the rest of the story.
# source = school lesson (ours)
# course = history
# lesson = 080-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1
1	So	so	ADV	RB	_	2	advmod	_	_
2	play	play	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	,	,	PUNCT	,	_	5	punct	_	_
4	then	then	ADV	RB	PronType=Dem	5	advmod	_	_
5	check	check	VERB	VB	Mood=Imp|VerbForm=Fin	2	parataxis	_	Agree=R7-rel-agree|Haiku=2:conj
6	:	:	PUNCT	:	_	7	punct	_	_
7	use	use	VERB	VB	VerbForm=Inf	5	xcomp	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	game	game	NOUN	NN	Number=Sing	7	obj	_	_
10	as	as	ADP	IN	_	13	case	_	_
11	the	the	DET	DT	Definite=Def|PronType=Art	13	det	_	_
12	first	first	ADJ	JJ	Degree=Pos|NumForm=Word|NumType=Ord	13	amod	_	_
13	page	page	NOUN	NN	Number=Sing	7	obl	_	_
14	,	,	PUNCT	,	_	16	punct	_	_
15	and	and	CCONJ	CC	_	16	cc	_	_
16	books	book	NOUN	NNS	Number=Plur	9	conj	_	_
17	,	,	PUNCT	,	_	18	punct	_	_
18	museums	museum	NOUN	NNS	Number=Plur	16	conj	_	_
19	and	and	CCONJ	CC	_	21	cc	_	_
20	the	the	DET	DT	Definite=Def|PronType=Art	21	det	_	_
21	people	people	NOUN	NNS	Number=Plur	16	conj	_	_
22	whose	whose	PRON	WP$	Poss=Yes|PronType=Rel	23	nmod:poss	_	_
23	history	history	NOUN	NN	Number=Sing	21	nsubj	_	_
24	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	28	nsubj	_	_
25	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	28	cop	_	_
26	as	as	ADP	IN	_	28	case	_	_
27	the	the	DET	DT	Definite=Def|PronType=Art	28	det	_	_
28	rest	rest	NOUN	NN	Number=Sing	7	obl	_	_
29	of	of	ADP	IN	_	31	case	_	_
30	the	the	DET	DT	Definite=Def|PronType=Art	31	det	_	_
31	story	story	NOUN	NN	Number=Sing	28	nmod	_	_
32	.	.	PUNCT	.	_	2	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **play** | imperative | you *not said here* |  |  |  |  |  | vn performance-26.7-1 «NP V»: agent=Agent |
| 2 | **check** | infinitive |  |  |  |  | then |  | tree rules |
| 3 | **use** | infinitive |  | the game and books and museums and the people |  |  |  | as the first page | vn spend\_time-104 «NP V NP PP.attribute»: agent=Agent game=Duration as page=Attribute |
| 4 | **people** |  | the people's history |  |  |  |  |  | tree rules |
| 5 | **is** | present | game |  |  |  |  | as the rest; of the story | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:history:080-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls.lesson:4`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- next →: [Games vs history: tech trees, barbaria…, 5](https://md.mova.elamur.ai/free/en/corpora/school/history/80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls/5/)
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