---
title: Real inventions depended on needs, accidents and resources, not a fi… — Games vs history: tech trees, barbarians, empty… · tree and pragmatics
description: Real inventions depended on needs, accidents and resources, not a fixed tree; some were even forgotten, like ways of making Roman concrete in western Europe, so history could have gone differently. Who acts: Real inventions, ways, history. A sentence of the lesson «Games vs history: tech trees, barb
---

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# Games vs history: tech trees, barbarians, empty lands, wonders and falls, sentence 5

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Real inventions depended on needs, accidents and resources, not a fixed tree; some were even forgotten, like ways of making Roman concrete in western Europe, so history could have gone differently.

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**Who acts:** Real inventions, ways, history · **What happens:** depend, fix, forget, make, go · **To what, where:** some, Roman concrete, western Europe

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This is a sentence of the lesson «Games vs history: tech trees, barbarians, empty lands, wonders and falls» of the history course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Real inventions, ways, history), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:history:080-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls.lesson:5
# text = Real inventions depended on needs, accidents and resources, not a fixed tree; some were even forgotten, like ways of making Roman concrete in western Europe, so history could have gone differently.
# source = school lesson (ours)
# course = history
# lesson = 080-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×2, R8-pos-agree ×1
1	Real	real	ADJ	JJ	Degree=Pos	2	amod	_	_
2	inventions	invention	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	depended	depend	VERB	VBD	Mood=Ind|Tense=Past|VerbForm=Fin	0	root	_	_
4	on	on	ADP	IN	_	5	case	_	_
5	needs	need	NOUN	NNS	Number=Plur	3	obl	_	_
6	,	,	PUNCT	,	_	7	punct	_	_
7	accidents	accident	NOUN	NNS	Number=Plur	5	conj	_	Agree=R5-strong|Haiku=2:conj
8	and	and	CCONJ	CC	_	9	cc	_	_
9	resources	resource	NOUN	NNS	Number=Plur	2	conj	_	_
10	,	,	PUNCT	,	_	14	punct	_	_
11	not	not	PART	RB	Polarity=Neg	14	advmod	_	_
12	a	a	DET	DT	Definite=Ind|PronType=Art	14	det	_	_
13	fixed	fix	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	14	amod	_	Agree=R8-pos-agree|Haiku=14:amod|HaikuPos=ADJ:JJ:Degree=Pos
14	tree	tree	NOUN	NN	Number=Sing	5	conj	_	Agree=R5-strong|Haiku=2:conj
15	;	;	PUNCT	,	_	19	punct	_	_
16	some	some	DET	DT	PronType=Ind	19	nsubj:pass	_	_
17	were	be	AUX	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	19	aux:pass	_	_
18	even	even	ADV	RB	_	19	advmod	_	_
19	forgotten	forget	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	3	parataxis	_	_
20	,	,	PUNCT	,	_	22	punct	_	_
21	like	like	ADP	IN	_	22	case	_	_
22	ways	way	NOUN	NNS	Number=Plur	19	obl	_	_
23	of	of	SCONJ	IN	_	24	mark	_	_
24	making	make	VERB	VBG	VerbForm=Ger	22	acl	_	_
25	Roman	roman	ADJ	JJ	Degree=Pos	26	amod	_	_
26	concrete	concrete	NOUN	NN	Number=Sing	24	obj	_	_
27	in	in	ADP	IN	_	29	case	_	_
28	western	western	ADJ	JJ	Degree=Pos	29	amod	_	_
29	Europe	Europe	PROPN	NNP	Number=Sing	24	obl	_	_
30	,	,	PUNCT	,	_	35	punct	_	_
31	so	so	ADV	RB	_	35	advmod	_	_
32	history	history	NOUN	NN	Number=Sing	35	nsubj	_	_
33	could	could	AUX	MD	VerbForm=Fin	35	aux	_	_
34	have	have	AUX	VB	VerbForm=Inf	35	aux	_	_
35	gone	go	VERB	VBN	Tense=Past|VerbForm=Part	3	parataxis	_	_
36	differently	differently	ADV	RB	_	35	advmod	_	_
37	.	.	PUNCT	.	_	3	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: assert
- voice: narrator
- polarity: none
- teacher: kept the draft

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **depend** | past | Real inventions and resources |  |  |  |  | on needs and accidents and a fixed tree | vn rely-70 «NP V PP.theme S\_ING»: agent=Agent on need=Theme |
| 2 | **fix** | participle |  |  |  |  |  |  | vn shake-22.3-2 «NP V ADV-Middle»: agent=Patient |
| 3 | **forget** | past · passive |  | some |  |  |  | like ways | tree rules |
| 4 | **make** | gerund | ways *not said here* | Roman concrete |  | western Europe |  |  | vn build-26.1-1 «NP.asset V NP»: agent=Asset concrete=Product |
| 5 | **go** | could · perfect | history |  |  |  |  | differently *property* | vn disappearance-48.2-1 «NP V»: agent=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:history:080-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls.lesson:5`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×2, R8-pos-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

<!-- /div -->

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