---
title: In standard English good is an adjective (a good game) and well is t… — Adjectives and adverbs: describing things and ac… · tree and pragmatics
description: In standard English good is an adjective (a good game) and well is the adverb (you played well); "played good" is common in casual speech, especially in America. Who acts: good, you. A sentence of the lesson «Adjectives and adverbs: describing things and actions» of the language course of Mova's pri
---

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# Adjectives and adverbs: describing things and actions, sentence 10

<!-- .ven lang=en -->
In standard English good is an adjective (a good game) and well is the adverb (you played well); "played good" is common in casual speech, especially in America.

<!-- .vintro -->
**Who acts:** good, you · **What happens:** be, play · **To what, where:** adjective, standard English, adverb, good, casual speech · **Speech:** someone speaks here

<!-- .vabout -->
This is a sentence of the lesson «Adjectives and adverbs: describing things and actions» of the language course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (good, you), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:language:004-adjectives-and-adverbs.lesson:10
# text = In standard English good is an adjective (a good game) and well is the adverb (you played well); "played good" is common in casual speech, especially in America.
# source = school lesson (ours)
# course = language
# lesson = 004-adjectives-and-adverbs.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R6-punct-agree ×1, R7-rel-agree ×2
1	In	in	ADP	IN	_	3	case	_	_
2	standard	standard	ADJ	JJ	Degree=Pos	3	amod	_	_
3	English	English	PROPN	NNP	Number=Sing	7	obl	_	_
4	good	good	NOUN	NN	Number=Sing	7	nsubj	_	_
5	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
6	an	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
7	adjective	adjective	NOUN	NN	Number=Sing	25	parataxis	_	_
8	(	(	PUNCT	-LRB-	_	11	punct	_	_
9	a	a	DET	DT	Definite=Ind|PronType=Art	11	det	_	_
10	good	good	ADJ	JJ	Degree=Pos	11	amod	_	_
11	game	game	NOUN	NN	Number=Sing	7	appos	_	Agree=R7-rel-agree|Haiku=7:parataxis
12	)	)	PUNCT	-RRB-	_	11	punct	_	_
13	and	and	CCONJ	CC	_	17	cc	_	_
14	well	well	ADV	RB	Degree=Pos	17	nsubj	_	_
15	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	17	cop	_	_
16	the	the	DET	DT	Definite=Def|PronType=Art	17	det	_	_
17	adverb	adverb	NOUN	NN	Number=Sing	7	conj	_	_
18	(	(	PUNCT	-LRB-	_	20	punct	_	_
19	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	20	nsubj	_	_
20	played	play	VERB	VBD	Mood=Ind|Number=Sing|Person=2|Tense=Past|VerbForm=Fin	17	parataxis	_	Agree=R7-rel-agree|Haiku=17:acl:relcl
21	well	well	ADV	RB	Degree=Pos	20	advmod	_	_
22	)	)	PUNCT	-RRB-	_	20	punct	_	_
23	;	;	PUNCT	:	_	25	punct	_	_
24	"	"	PUNCT	``	_	25	punct	_	_
25	played	play	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
26	good	good	ADJ	JJ	Degree=Pos	25	obj	_	_
27	"	"	PUNCT	''	_	29	punct	_	_
28	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	29	cop	_	_
29	common	common	ADJ	JJ	Degree=Pos	26	conj	_	_
30	in	in	ADP	IN	_	32	case	_	_
31	casual	casual	ADJ	JJ	Degree=Pos	32	amod	_	_
32	speech	speech	NOUN	NN	Number=Sing	29	obl	_	_
33	,	,	PUNCT	,	_	36	punct	_	_
34	especially	especially	ADV	RB	_	36	advmod	_	_
35	in	in	ADP	IN	_	36	case	_	_
36	America	America	PROPN	NNP	Number=Sing	32	appos	_	_
37	.	.	PUNCT	.	_	7	punct	_	Agree=R6-punct-agree|Haiku=25:punct
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: assert
- voice: narrator
- polarity: none
- teacher: kept the draft

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | good | a adjective and the adverb |  | standard English |  |  | tree rules |
| 2 | **is a** | present |  | the adverb |  |  |  |  | tree rules |
| 3 | **play** | past | you |  |  |  |  | well *property* | vn performance-26.7-1 «NP V»: agent=Agent |
| 4 | **play** *in a quote* | past |  | good |  |  |  |  | vn use-105.1 «NP V NP S\_INF»: agent=Agent good=Theme clause=Eventuality |
| 5 | **is** | present |  |  |  | casual speech |  | common *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:language:004-adjectives-and-adverbs.lesson:10`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R6-punct-agree ×1, R7-rel-agree ×2. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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