---
title: Languages keep changing, borrowing and playing, so the best language… — The big language quiz · tree and pragmatics
description: Languages keep changing, borrowing and playing, so the best language skill is curiosity: notice odd words, ask what they mean and enjoy how people talk. Who acts: Languages, best language skill, language, people. A sentence of the lesson «The big language quiz» of the language course of Mova's prima
---

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# The big language quiz, sentence 3

<!-- .ven lang=en -->
Languages keep changing, borrowing and playing, so the best language skill is curiosity: notice odd words, ask what they mean and enjoy how people talk.

<!-- .vintro -->
**Who acts:** Languages, best language skill, language, people · **What happens:** keep, change, borrow, play, be, notice · **To what, where:** curiosity, odd words · **Speech:** someone speaks here

<!-- .vabout -->
This is a sentence of the lesson «The big language quiz» of the language course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Languages, best language skill, language, people), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:language:040-the-big-language-quiz.lesson:3
# text = Languages keep changing, borrowing and playing, so the best language skill is curiosity: notice odd words, ask what they mean and enjoy how people talk.
# source = school lesson (ours)
# course = language
# lesson = 040-the-big-language-quiz.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R3-conj-first ×1, R6-punct-agree ×1, R7-rel-agree ×1
1	Languages	language	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	keep	keep	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	changing	change	VERB	VBG	VerbForm=Ger	2	xcomp	_	_
4	,	,	PUNCT	,	_	5	punct	_	_
5	borrowing	borrow	VERB	VBG	VerbForm=Ger	3	conj	_	_
6	and	and	CCONJ	CC	_	7	cc	_	_
7	playing	play	VERB	VBG	VerbForm=Ger	3	conj	_	Agree=R3-conj-first|Haiku=5:conj
8	,	,	PUNCT	,	_	15	punct	_	_
9	so	so	ADV	RB	_	15	advmod	_	_
10	the	the	DET	DT	Definite=Def|PronType=Art	13	det	_	_
11	best	good	ADJ	JJS	Degree=Sup	13	amod	_	_
12	language	language	NOUN	NN	Number=Sing	13	compound	_	_
13	skill	skill	NOUN	NN	Number=Sing	15	nsubj	_	_
14	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	15	cop	_	_
15	curiosity	curiosity	NOUN	NN	Number=Sing	2	conj	_	_
16	:	:	PUNCT	:	_	17	punct	_	_
17	notice	notice	VERB	VB	Mood=Imp|VerbForm=Fin	15	parataxis	_	Agree=R7-rel-agree|Haiku=15:conj
18	odd	odd	ADJ	JJ	Degree=Pos	19	amod	_	_
19	words	word	NOUN	NNS	Number=Plur	17	obj	_	_
20	,	,	PUNCT	,	_	21	punct	_	Agree=R6-punct-agree|Haiku=19:punct
21	ask	ask	VERB	VB	Mood=Imp|VerbForm=Fin	17	conj	_	_
22	what	what	PRON	WP	PronType=Int	24	obj	_	_
23	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	24	nsubj	_	_
24	mean	mean	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	21	ccomp	_	_
25	and	and	CCONJ	CC	_	26	cc	_	_
26	enjoy	enjoy	VERB	VB	Mood=Imp|VerbForm=Fin	21	conj	_	_
27	how	how	ADV	WRB	PronType=Int	29	advmod	_	_
28	people	people	NOUN	NNS	Number=Plur	29	nsubj	_	_
29	talk	talk	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	26	advcl	_	_
30	.	.	PUNCT	.	_	2	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **keep** | present | Languages |  |  |  |  |  | tree rules |
| 2 | **change** | gerund | Languages *not said here* |  |  |  |  |  | vn dress-41.1.1-1-1 «NP V»: agent=Agent |
| 3 | **borrow** | gerund | Languages *not said here* |  |  |  |  |  | vn obtain-13.5.2 «NP V NP»: agent=Agent |
| 4 | **play** | gerund | Languages *not said here* |  |  |  |  |  | vn performance-26.7-1 «NP V»: agent=Agent |
| 5 | **is a** | present | the best language skill | curiosity |  |  |  |  | tree rules |
| 6 | **notice** | infinitive |  | odd words |  |  |  |  | vn see-30.1-1 «NP V S»: agent=Experiencer word=Stimulus |
| 7 | **ask** *speech: ask* | infinitive |  |  |  |  |  |  | vn inquire-37.1.2 «NP V how S»: agent=Agent clause=Topic |
| 8 | **mean** | present | language |  |  |  |  |  | vn intend-61.2-1 «NP V NP»: agent=Agent what=Topic |
| 9 | **enjoy** | infinitive |  |  |  |  |  |  | vn admire-31.2 «NP V that S»: agent=Experiencer |
| 10 | **talk** | present | people |  |  |  |  |  | vn talk-37.5 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:language:040-the-big-language-quiz.lesson:3`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R3-conj-first ×1, R6-punct-agree ×1, R7-rel-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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