---
title: A chess game starts with 32 pieces on the board, 16 white and 16 bla… — Board games · tree and pragmatics
description: A chess game starts with 32 pieces on the board, 16 white and 16 black. Who acts: chess game. A sentence of the lesson «Board games» of the lessons course of Mova's primary school with its dependency tree and the pragmatics of every clause.
---

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# Board games, sentence 0

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A chess game starts with 32 pieces on the board, 16 white and 16 black.

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**Who acts:** chess game · **What happens:** start

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This is a sentence of the lesson «Board games» of the lessons course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (chess game), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:lessons:238-board-games.lesson:0
# text = A chess game starts with 32 pieces on the board, 16 white and 16 black.
# source = school lesson (ours)
# course = lessons
# lesson = 238-board-games.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	chess	chess	NOUN	NN	Number=Sing	3	compound	_	_
3	game	game	NOUN	NN	Number=Sing	4	nsubj	_	_
4	starts	start	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	with	with	ADP	IN	_	7	case	_	_
6	32	32	NUM	CD	NumForm=Digit|NumType=Card	7	nummod	_	_
7	pieces	piece	NOUN	NNS	Number=Plur	4	obl	_	Agree=R7-rel-agree|Haiku=4:obj
8	on	on	ADP	IN	_	10	case	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
10	board	board	NOUN	NN	Number=Sing	7	nmod	_	_
11	,	,	PUNCT	,	_	13	punct	_	_
12	16	16	NUM	CD	NumForm=Digit|NumType=Card	13	nummod	_	_
13	white	white	ADJ	JJ	Degree=Pos	7	parataxis	_	_
14	and	and	CCONJ	CC	_	16	cc	_	_
15	16	16	NUM	CD	NumForm=Digit|NumType=Card	16	nummod	_	_
16	black	black	ADJ	JJ	Degree=Pos	13	conj	_	_
17	.	.	PUNCT	.	_	4	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **start** | present | a chess game |  |  |  |  | with 32 pieces on the board | vn begin-55.1-1-1 «NP V PP.subeventuality»: agent=Eventuality with piece=Subeventuality |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:lessons:238-board-games.lesson:0`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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