---
title: Screens are not poison for your eyes, but when you stare at a game y… — Screens, eyes and sleep · tree and pragmatics
description: Screens are not poison for your eyes, but when you stare at a game you blink much less, so your eyes dry out and feel tired; looking far away and blinking for a moment fixes it. Who acts: Screens, you, eyes. A sentence of the lesson «Screens, eyes and sleep» of the medicine course of Mova's primary 
---

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# Screens, eyes and sleep, sentence 0

<!-- .ven lang=en -->
Screens are not poison for your eyes, but when you stare at a game you blink much less, so your eyes dry out and feel tired; looking far away and blinking for a moment fixes it.

<!-- .vintro -->
**Who acts:** Screens, you, eyes · **What happens:** not be, stare, blink, dry out, feel, look · **To what, where:** poison, game

<!-- .vabout -->
This is a sentence of the lesson «Screens, eyes and sleep» of the medicine course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Screens, you, eyes), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:medicine:035-screens-eyes-and-sleep.lesson:0
# text = Screens are not poison for your eyes, but when you stare at a game you blink much less, so your eyes dry out and feel tired; looking far away and blinking for a moment fixes it.
# source = school lesson (ours)
# course = medicine
# lesson = 035-screens-eyes-and-sleep.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1
1	Screens	screen	NOUN	NNS	Number=Plur	4	nsubj	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	not	not	PART	RB	Polarity=Neg	4	advmod	_	_
4	poison	poison	NOUN	NN	Number=Sing	0	root	_	_
5	for	for	ADP	IN	_	7	case	_	_
6	your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	7	nmod:poss	_	_
7	eyes	eye	NOUN	NNS	Number=Plur	4	obl	_	_
8	,	,	PUNCT	,	_	17	punct	_	_
9	but	but	CCONJ	CC	_	17	cc	_	_
10	when	when	ADV	WRB	PronType=Int	12	advmod	_	_
11	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	12	nsubj	_	_
12	stare	stare	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	17	advcl	_	_
13	at	at	ADP	IN	_	15	case	_	_
14	a	a	DET	DT	Definite=Ind|PronType=Art	15	det	_	_
15	game	game	NOUN	NN	Number=Sing	12	obl	_	_
16	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	17	nsubj	_	_
17	blink	blink	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	4	conj	_	_
18	much	much	ADV	RB	_	19	advmod	_	_
19	less	less	ADV	RBR	Degree=Cmp	17	advmod	_	_
20	,	,	PUNCT	,	_	24	punct	_	_
21	so	so	ADV	RB	_	24	advmod	_	_
22	your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	23	nmod:poss	_	_
23	eyes	eye	NOUN	NNS	Number=Plur	24	nsubj	_	_
24	dry	dry	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	advcl	_	_
25	out	out	ADP	RP	_	24	compound:prt	_	_
26	and	and	CCONJ	CC	_	27	cc	_	_
27	feel	feel	VERB	VB	VerbForm=Inf	24	conj	_	_
28	tired	tired	ADJ	JJ	Degree=Pos	27	xcomp	_	_
29	;	;	PUNCT	,	_	30	punct	_	_
30	looking	look	VERB	VBG	Tense=Pres|VerbForm=Part	38	nsubj	_	_
31	far	far	ADV	RB	Degree=Pos	32	advmod	_	_
32	away	away	ADV	RB	_	30	advmod	_	_
33	and	and	CCONJ	CC	_	34	cc	_	_
34	blinking	blink	VERB	VBG	Tense=Pres|VerbForm=Part	30	conj	_	_
35	for	for	ADP	IN	_	37	case	_	_
36	a	a	DET	DT	Definite=Ind|PronType=Art	37	det	_	_
37	moment	moment	NOUN	NN	Number=Sing	34	obl	_	_
38	fixes	fix	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	parataxis	_	Agree=R7-rel-agree|Haiku=4:conj
39	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	38	obj	_	_
40	.	.	PUNCT	.	_	4	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **is a** | present | Screens | poison |  |  |  | for your eyes | tree rules |
| 2 | **stare** | present | you |  |  |  |  | at a game | vn peer-30.3 «NP V PP.theme»: agent=Agent at game=Theme |
| 3 | **blink** | present | you |  |  |  |  | less *property* | vn hiccup-40.1.1 «NP V»: agent=Agent |
| 4 | **dry out** | present | your eyes |  |  |  |  |  | vn other\_cos-45.4-1 «NP.patient V»: agent=Patient |
| 5 | **feel** | infinitive | your eyes *not said here* |  |  |  |  | tired *property* | vn stimulus\_subject-30.4 «NP V ADJ»: agent=Stimulus |
| 6 | **look** | gerund |  |  |  |  |  | away *property* | vn stimulus\_subject-30.4 «NP V PP.attribute»: agent=Stimulus |
| 7 | **blink** | gerund |  |  |  |  | moment |  | vn hiccup-40.1.1 «NP V»: agent=Agent |
| 8 | **fix** | present |  | game |  |  |  |  | vn shake-22.3-2 «NP V NP together»: agent=Agent it=Patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:medicine:035-screens-eyes-and-sleep.lesson:0`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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