---
title: Picture a striker standing next to the keeper all game waiting for a… — Football: positions, rules and scoring · tree and pragmatics
description: Picture a striker standing next to the keeper all game waiting for a long ball: the linesman's flag goes up every time, because that is offside. Who acts: you, striker, game, flag. A sentence of the lesson «Football: positions, rules and scoring» of the medicine course of Mova's primary school with 
---

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# Football: positions, rules and scoring, sentence 2

<!-- .ven lang=en -->
Picture a striker standing next to the keeper all game waiting for a long ball: the linesman's flag goes up every time, because that is offside.

<!-- .vintro -->
**Who acts:** you, striker, game, flag, that · **What happens:** picture, stand, wait, go up, be · **To what, where:** striker

<!-- .vabout -->
This is a sentence of the lesson «Football: positions, rules and scoring» of the medicine course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you, striker, game, flag), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:medicine:041-football-positions-rules-and-scoring.lesson:2
# text = Picture a striker standing next to the keeper all game waiting for a long ball: the linesman's flag goes up every time, because that is offside.
# source = school lesson (ours)
# course = medicine
# lesson = 041-football-positions-rules-and-scoring.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R7-rel-agree ×1, R8-pos-agree ×1
1	Picture	picture	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	striker	striker	NOUN	NN	Number=Sing	1	obj	_	_
4	standing	stand	VERB	VBG	VerbForm=Ger	3	acl	_	_
5	next	next	ADV	RB	ExtPos=ADP	4	advmod	_	Agree=R5-strong|Haiku=8:case
6	to	to	ADP	IN	_	8	case	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	keeper	keeper	NOUN	NN	Number=Sing	4	obl	_	_
9	all	all	DET	DT	PronType=Tot	10	det	_	_
10	game	game	NOUN	NN	Number=Sing	8	appos	_	_
11	waiting	wait	VERB	VBG	VerbForm=Ger	10	acl	_	_
12	for	for	ADP	IN	_	15	case	_	_
13	a	a	DET	DT	Definite=Ind|PronType=Art	15	det	_	_
14	long	long	ADJ	JJ	Degree=Pos	15	amod	_	_
15	ball	ball	NOUN	NN	Number=Sing	11	obl	_	_
16	:	:	PUNCT	:	_	21	punct	_	_
17	the	the	DET	DT	Definite=Def|PronType=Art	18	det	_	_
18	linesman	linesman	NOUN	NN	Number=Sing	20	nmod:poss	_	_
19	's	's	PART	POS	_	18	case	_	_
20	flag	flag	NOUN	NN	Number=Sing	21	nsubj	_	_
21	goes	go	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	parataxis	_	_
22	up	up	ADV	RB	_	21	compound:prt	_	Agree=R7-rel-agree|Haiku=21:advmod
23	every	every	DET	DT	PronType=Tot	24	det	_	_
24	time	time	NOUN	NN	Number=Sing	21	obl:unmarked	_	_
25	,	,	PUNCT	,	_	29	punct	_	_
26	because	because	SCONJ	IN	_	29	mark	_	_
27	that	that	PRON	DT	Number=Sing|PronType=Dem	29	nsubj	_	Agree=R8-pos-agree|Haiku=29:nsubj|HaikuPos=DET:DT:Number=Sing|PronType=Dem
28	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	29	cop	_	_
29	offside	offside	ADJ	JJ	Degree=Pos	21	advcl	_	_
30	.	.	PUNCT	.	_	1	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **picture** | imperative | you *not said here* | a striker |  |  |  |  | vn characterize-29.2 «NP V NP S\_ING»: agent=Agent striker=Theme |
| 2 | **stand** | gerund | a striker *not said here* |  |  |  |  | to the keeper; next *property* | vn assuming\_position-50 «NP V»: agent=Agent |
| 3 | **wait** | gerund | all game *not said here* |  |  |  |  | for a long ball | vn exist-47.1 «NP V»: agent=Theme |
| 4 | **go up** | present | the linesman's flag |  |  |  | time |  | vn calibratable\_cos-45.6.1-1 «NP.attribute V»: agent=Attribute |
| 5 | **is** | present | that |  |  |  |  | offside *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:medicine:041-football-positions-rules-and-scoring.lesson:2`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R7-rel-agree ×1, R8-pos-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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