---
title: Tennis points go 0 (love), 15, 30, 40, game; at 40-40 (deuce) you ne… — Basketball, tennis, skateboarding and ice skating · tree and pragmatics
description: Tennis points go 0 (love), 15, 30, 40, game; at 40-40 (deuce) you need two points in a row, and a set is usually won by the first to 6 games with 2 clear. Who acts: Tennis points, you, first 6 games. A sentence of the lesson «Basketball, tennis, skateboarding and ice skating» of the medicine course 
---

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# Basketball, tennis, skateboarding and ice skating, sentence 12

<!-- .ven lang=en -->
Tennis points go 0 (love), 15, 30, 40, game; at 40-40 (deuce) you need two points in a row, and a set is usually won by the first to 6 games with 2 clear.

<!-- .vintro -->
**Who acts:** Tennis points, you, first 6 games · **What happens:** go, need, win · **To what, where:** 0, two points, 40-40, set

<!-- .vabout -->
This is a sentence of the lesson «Basketball, tennis, skateboarding and ice skating» of the medicine course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Tennis points, you, first 6 games), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:medicine:044-basketball-tennis-skateboarding-and-ice-skating.lesson:12
# text = Tennis points go 0 (love), 15, 30, 40, game; at 40-40 (deuce) you need two points in a row, and a set is usually won by the first to 6 games with 2 clear.
# source = school lesson (ours)
# course = medicine
# lesson = 044-basketball-tennis-skateboarding-and-ice-skating.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R6-punct-agree ×1, R7-rel-agree ×3
1	Tennis	tennis	NOUN	NN	Number=Sing	2	compound	_	_
2	points	point	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	go	go	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	0	0	NUM	CD	NumForm=Digit|NumType=Card	3	obl	_	_
5	(	(	PUNCT	-LRB-	_	6	punct	_	_
6	love	love	NOUN	NN	Number=Sing	4	appos	_	_
7	)	)	PUNCT	-RRB-	_	6	punct	_	_
8	,	,	PUNCT	,	_	9	punct	_	_
9	15	15	NUM	CD	NumForm=Digit|NumType=Card	4	conj	_	_
10	,	,	PUNCT	,	_	11	punct	_	_
11	30	30	NUM	CD	NumForm=Digit|NumType=Card	4	appos	_	_
12	,	,	PUNCT	,	_	13	punct	_	Agree=R6-punct-agree|Haiku=11:punct
13	40	40	NUM	CD	NumForm=Digit|NumType=Card	11	flat	_	_
14	,	,	PUNCT	,	_	15	punct	_	_
15	game	game	NOUN	NN	Number=Sing	3	obl	_	_
16	;	;	PUNCT	:	_	23	punct	_	_
17	at	at	ADP	IN	_	18	case	_	_
18	40-40	40-40	NUM	CD	NumForm=Digit|NumType=Card	23	obl	_	_
19	(	(	PUNCT	-LRB-	_	20	punct	_	_
20	deuce	deuce	NOUN	NN	Number=Sing	18	appos	_	_
21	)	)	PUNCT	-RRB-	_	20	punct	_	_
22	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	23	nsubj	_	_
23	need	need	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	3	parataxis	_	Agree=R7-rel-agree|Haiku=3:conj
24	two	two	NUM	CD	NumForm=Word|NumType=Card	25	nummod	_	_
25	points	point	NOUN	NNS	Number=Plur	23	obj	_	_
26	in	in	ADP	IN	_	28	case	_	_
27	a	a	DET	DT	Definite=Ind|PronType=Art	28	det	_	_
28	row	row	NOUN	NN	Number=Sing	25	nmod	_	_
29	,	,	PUNCT	,	_	35	punct	_	_
30	and	and	CCONJ	CC	_	35	cc	_	_
31	a	a	DET	DT	Definite=Ind|PronType=Art	32	det	_	_
32	set	set	NOUN	NN	Number=Sing	35	nsubj:pass	_	_
33	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	35	aux:pass	_	_
34	usually	usually	ADV	RB	_	35	advmod	_	_
35	won	win	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	23	conj	_	_
36	by	by	ADP	IN	_	41	case	_	_
37	the	the	DET	DT	Definite=Def|PronType=Art	41	det	_	_
38	first	first	ADJ	JJ	Degree=Pos|NumForm=Word|NumType=Ord	41	amod	_	_
39	to	to	ADP	IN	_	38	fixed	_	_
40	6	6	NUM	CD	NumForm=Digit|NumType=Card	41	nummod	_	_
41	games	game	NOUN	NNS	Number=Plur	35	obl	_	_
42	with	with	ADP	IN	_	44	case	_	Agree=R7-rel-agree|Haiku=44:mark|HaikuPos=SCONJ:IN:_
43	2	2	NUM	CD	NumForm=Digit|NumType=Card	44	compound	_	_
44	clear	clear	ADJ	JJ	Degree=Pos	35	obl	_	Agree=R7-rel-agree|Haiku=35:xcomp
45	.	.	PUNCT	.	_	3	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **go** | present | Tennis points | 0 |  |  |  | game *obl* | vn disappearance-48.2-1 «NP V»: agent=Theme |
| 2 | **need** | present | you | two points |  | 40-40 |  | in a row | vn want-32.1-1-1 «NP V NP ADV»: agent=Pivot point=Theme |
| 3 | **win** | present · passive | the first 6 games | a set |  |  |  | with 2 clear; usually *property* | vn succeed-74-2 «NP V NP»: agent=Agent subject=Eventuality |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:medicine:044-basketball-tennis-skateboarding-and-ice-skating.lesson:12`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R6-punct-agree ×1, R7-rel-agree ×3. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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