---
title: Games are built to make you want the next match, time feels shorter… — Gaming nights and the morning after · tree and pragmatics
description: Games are built to make you want the next match, time feels shorter while you play, and anger at a last-minute loss pumps out adrenaline, so the brain stays switched on long after the console is off. Who acts: you, time, anger, brain. A sentence of the lesson «Gaming nights and the morning after» of
---

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# Gaming nights and the morning after, sentence 2

<!-- .ven lang=en -->
Games are built to make you want the next match, time feels shorter while you play, and anger at a last-minute loss pumps out adrenaline, so the brain stays switched on long after the console is off.

<!-- .vintro -->
**Who acts:** you, time, anger, brain · **What happens:** build, make, want, feel, play, pump out · **To what, where:** Games, next match, adrenaline

<!-- .vabout -->
This is a sentence of the lesson «Gaming nights and the morning after» of the medicine course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you, time, anger, brain), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:medicine:057-gaming-nights-and-the-morning-after.lesson:2
# text = Games are built to make you want the next match, time feels shorter while you play, and anger at a last-minute loss pumps out adrenaline, so the brain stays switched on long after the console is off.
# source = school lesson (ours)
# course = medicine
# lesson = 057-gaming-nights-and-the-morning-after.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R3-conj-first ×1, R5-strong ×2, R6-punct-agree ×1, R7-rel-agree ×2
1	Games	game	NOUN	NNS	Number=Plur	3	nsubj:pass	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	3	aux:pass	_	_
3	built	build	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	make	make	VERB	VB	VerbForm=Inf	3	advcl	_	_
6	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	7	nsubj	_	_
7	want	want	VERB	VB	VerbForm=Inf	5	xcomp	_	Agree=R7-rel-agree|Haiku=5:ccomp|HaikuPos=VERB:VBP:Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin
8	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
9	next	next	ADJ	JJ	Degree=Pos	10	amod	_	_
10	match	match	NOUN	NN	Number=Sing	7	obj	_	_
11	,	,	PUNCT	,	_	13	punct	_	_
12	time	time	NOUN	NN	Number=Sing	13	nsubj	_	_
13	feels	feel	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	conj	_	_
14	shorter	short	ADJ	JJR	Degree=Cmp	13	xcomp	_	_
15	while	while	SCONJ	IN	_	17	mark	_	_
16	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	17	nsubj	_	_
17	play	play	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	14	advcl	_	_
18	,	,	PUNCT	,	_	27	punct	_	Agree=R6-punct-agree|Haiku=20:punct
19	and	and	CCONJ	CC	_	27	cc	_	_
20	anger	anger	NOUN	NN	Number=Sing	27	nsubj	_	_
21	at	at	ADP	IN	_	26	case	_	_
22	a	a	DET	DT	Definite=Ind|PronType=Art	26	det	_	_
23	last	last	ADJ	JJ	Degree=Pos	25	amod	_	_
24	-	-	PUNCT	HYPH	_	23	punct	_	_
25	minute	minute	NOUN	NN	Number=Sing	26	compound	_	_
26	loss	loss	NOUN	NN	Number=Sing	20	nmod	_	Agree=R5-strong|Haiku=27:obl
27	pumps	pump	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	conj	_	Agree=R3-conj-first|Haiku=13:conj
28	out	out	ADP	RP	_	27	compound:prt	_	_
29	adrenaline	adrenaline	NOUN	NN	Number=Sing	27	obj	_	_
30	,	,	PUNCT	,	_	35	punct	_	_
31	so	so	ADV	RB	_	34	advmod	_	_
32	the	the	DET	DT	Definite=Def|PronType=Art	33	det	_	_
33	brain	brain	NOUN	NN	Number=Sing	34	nsubj	_	_
34	stays	stay	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	conj	_	_
35	switched	switch	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	34	xcomp	_	_
36	on	on	ADP	RP	_	35	compound:prt	_	Agree=R5-strong|Haiku=37:case|HaikuPos=ADP:IN:_
37	long	long	ADV	RB	Degree=Pos	35	advmod	_	Agree=R7-rel-agree|Haiku=35:obl
38	after	after	ADP	IN	_	40	case	_	_
39	the	the	DET	DT	Definite=Def|PronType=Art	40	det	_	_
40	console	console	NOUN	NN	Number=Sing	37	obl	_	_
41	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	42	cop	_	_
42	off	off	ADP	RP	_	35	compound:prt	_	_
43	.	.	PUNCT	.	_	3	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **build** | present · passive |  | Games |  |  |  |  | vn build-26.1-1 «NP.asset V NP»: subject=Product |
| 2 | **make** | to-infinitive |  |  |  |  |  |  | tree rules |
| 3 | **want** | infinitive | you | the next match |  |  |  |  | vn want-32.1-1-1 «NP V NP ADV»: agent=Pivot match=Theme |
| 4 | **feel** | present | time |  |  |  |  | short *property* | vn stimulus\_subject-30.4 «NP V ADJ»: agent=Stimulus |
| 5 | **play** | present | you |  |  |  |  |  | vn performance-26.7-1 «NP V»: agent=Agent |
| 6 | **pump out** | present | anger at a minute loss | adrenaline |  |  |  |  | vn spray-9.7-1 «NP V NP.theme»: agent=Agent adrenaline=Theme |
| 7 | **stay** | present | the brain |  |  |  |  |  | tree rules |
| 8 | **switch on** | participle | the brain *not said here* |  |  |  |  | long *property* | vn convert-26.6.2-1-1 «NP V»: agent=Patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:medicine:057-gaming-nights-and-the-morning-after.lesson:2`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R3-conj-first ×1, R5-strong ×2, R6-punct-agree ×1, R7-rel-agree ×2. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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